Team Fortress 2

Team Fortress 2

Nacht der Untoten [Survival] (Final)
Showing 1-6 of 6 entries
Update: 21 Sep, 2016 @ 2:05pm

Final update!
Changes include:

- improved clipping
- improved endless wave system
- switched some models
- edited a few sounds
- remade the nav mesh by hand
- removed elevator doors and placed broken wall instead
- destroyed some walls
- elongated first room to fit proportions
- added even more detail
- added perk machine in first room
- updated credits
- updated a few textures
- updated lightning values in some areas
- (hopefully) fixed "teleport in ground" glitch happening to players with high latencies performing the easteregg in endless mode
- Fixed music overlapping (again)
- Fixed sounds sometimes not playing (again)
- Fixed "KABOOM!" sound not playing properly when picking up a Nuke! (again)
- updated title thumbnail
- updated description

Update: 15 Sep, 2016 @ 8:56am

Changes include:

- Fixing file name and and corrected some texture names (Players weren't able to play with the old b3 before)

Update: 14 Sep, 2016 @ 2:10pm

Changes include:

- Fixed respawning after a wave has been cleared
- improved performance
- improved clipping
- edited respawn times
- fixed radio sprites and elevator door sprite not resetting to red after a round has ended
- Endless mode now unlocks 25 sec into the round (when the door blocking the difficulties opens) to prevent an "endless" loop
- added new, harder to find easteregg
- added a few more sounds
- added one more song
- improved endless mode to rely on selecting spawnpoints, number and type of skeletons on its own (should get more and more difficult as time progresses)

Update: 11 Sep, 2016 @ 7:36am

Changes include:

- Added missing texture to download

Update: 11 Sep, 2016 @ 6:26am

Update to b3 released!

Changes include:

- Fixed clipping issues on the stairs (1st room)
- Fixed clipping issues on railing (topfloor)
- Fixed lightning in various places
- Fixed player clipping at some walls
- Fixed beeing able to build a teleporter outside the map
- Fixed "Bad inline model number #, worldmodel not yet setup" error for some players
- Fixed beeing able to get on top of the map (topfloor)
- Fixed beeing able to get through the broken ceiling in the first room
- Fixed Wave system not adding correct time to the time between waves (depending on difficulty)
- Fixed Regeneration Pickup not regenerating health and ammo when picked up
- Fixed skeleton boss not respawning after beeing killed
- Fixed music overlapping
- Fixed sounds sometimes not playing
- Fixed "KABOOM!" sound not playing properly when picking up a Nuke!
- Fixed beeing able to walk on railing in the first room as long as the topfloor is still locked
- Edited nav mesh for smoother pathfinding (DON'T FORGET TO UPDATE YOUR NAV FILE)
- Smoothed out shadows in a few places
- Moved Wall weapons a little more down to be in player height (topfloor)
- Removed "Regeneration" powerup from misterybox
- Added more props to Mistery crate room
- Added a func_nobuild inside the playable area to prevent teleporting back into the game with the eureka effect
- Added more func_details to improve performance
- Added explosive barrels in some places
- Added endless wave mode (CAN YOU SURVIVE?)
- Added extra room to lobby behind the boarded up doors
- Added another small easteregg
- Added respawn after a wave has been beaten
- Added proper menu thumbnails and loading screen pictures
- Added kill trigger behind the difficulty doors when its closed (so you don't get stuck)
- Updated sound quality on "Round START" and "Round END" sound files

Update: 4 Sep, 2016 @ 3:27am