Garry's Mod

Garry's Mod

Half-Life SNPCs
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Update: 4 Nov, 2024 @ 3:29pm

Fixed Strogg railgun causing NULL entity errors. Made HD grenades and Strogg grenades only available in singleplayer due to their glitchiness in Multiplayer until I can find a proper fix. Fixed newly spawned friendly baby crabs attacking their mother (the Friendly Gonarch SNPC).

Update: 4 Nov, 2024 @ 12:28pm

Half-Life SNPCs [Continued] is NO LONGER REQUIRED, as I have found a work around for the 200 local variable limit, so now everything is in the main addon. Fixed hostile opposing force grunt's sounds. Fixed HD grenades and Strogg grenades not being able to move in multiplayer.

Update: 3 Nov, 2024 @ 11:50am

Fixed infinite minigun looping sound when heavy gunner gets removed unexpectedly. Most, if not all, entities should have their sounds fixed (e.g. Otis making Barney sounds and Ally opfor grunts making default grunt noises). Please let me know if there are any SNPCs still making incorrect sounds, as I may have missed an incorrect sound during testing. Fixed a rare NULL entity error. Restored bullet damage functionality and bullet count (pistols will now only fire 1 shot at a time, like they are supposed to). The Heavy Assault allies are currently disabled, except the Sven version (these are the minigunners). Need to work on improving their shooting logic, if possible. Heavy Assault SNPCs will sometimes spawn a bizarre number of grenades when firing. This is most likely caused by code embedded within the model itself. May try to find a workaround soon.

Update: 2 Nov, 2024 @ 2:54pm

Fixed countless errors. Rewrote and reformatted a lot of the code, but more code still needs work. The HD grenades ConVar variable is now client sided. Fixed HD grenades not properly showing when enabled. Fixed Strogg grenades not properly showing when enabled. The 'accurate grenades' function is broken in its current state - looking for potential fixes. Tracers should now work. SNPCs with a pistol will sometimes shoot more bullets in a single shot, as if they still had their mp5. Muzzle flashes are currently not working - will look into a fix whenever I can. Due to the GMod update that added muzzle flashes and ejected shells to weapons, I am currently unsure how I will be able to disable those so that they can use the custom shells and muzzle flashes we originally set them to when we first released this addon. I hope everything is at least functional for now and I hope that I'll be able to look into adding potential fixes or features to help keep this addon up-to-date with GMod updates. Thank you.

Update: 31 Jul, 2020 @ 4:01pm

FIXED! (Fair warning - some things are still buggy)

Update: 20 Apr, 2019 @ 1:22pm

Added new (S)NPCs + fixed Scientist bodygroup and skin variety.

Update: 13 Apr, 2019 @ 10:03pm

Added sentries and apache + fixed apache and osprey being replaced with hlsnpcs apache and osprey in hl1 maps.

Update: 15 Mar, 2018 @ 5:20pm

Fixed the Strogg's grenades.

Update: 7 Jul, 2017 @ 6:51am

Fixed the Heavy Assaults dropping a grenade when attacking. Also fixed the hostages' ability to yell for help when a player is nearby or seen.

Update: 27 Jun, 2017 @ 10:10am

More SNPCs. Fixed some things.