RimWorld

RimWorld

Remote Tech
Showing 21-30 of 30 entries
< 1  2  >
Update: 16 Feb, 2017 @ 10:42am

[Auto-generated text]: Update on 2/16/2017 10:42:07 PM.

1.11.2: Minor feature, fixes
- Added wire detonation and auto-replace features to the vanilla firefoam popper
- The shaped charge will no longer leave a thin roof after breaking mountain roof
- The channel button on charges will now indicate that the channel is still being switched
- Fixed error when detonating multiple clustered shaped or mining charges
- Fixed bill error when placing the workbench in dev mode without doing the research
- Collapsed rock can now be multi-selected

Update: 29 Dec, 2016 @ 10:13pm

[Auto-generated text]: Update on 12/30/2016 10:13:33 AM.

1.11.1: Compatibility fix
- Resolved a world generation breaking issue when Rimarsenal+Federation is present

Update: 27 Dec, 2016 @ 5:08pm

[Auto-generated text]: Update on 12/28/2016 5:07:56 AM.

1.11.0: Updated to A16
- HugsLib is now a requirement and must be added as a separate mod
- Mining explosives now deal limited damage and are less efficient at mining resources
- Foam walls are now significantly easier to mine
- Makeshift Explosives research is now a prerequisite for the remote detonator
- Added mod setting for how long auto-replaced charges should stay forbidden
- Trader prices have been rebalanced and basic charges have become more affordable
- Detonator cord has been renamed to detonator wire
- The detonator wire grid will now be highlighted when the "select wire" designator is selected
- Shaped charge roof overlay will no longer draw when multiple charges are selected
- Fixed error in detonator wire drying job

Update: 17 Nov, 2016 @ 8:24am

Update on 11/17/2016 8:24:41 PM.

1.10.2: New translation
- Added Simplified Chinese translation

Update: 4 Nov, 2016 @ 8:10am

Update on 11/4/2016 7:10:38 PM.

1.10.1: Minor fix
- Shaped charge will now clear build roof designations from tiles to prevent pawns being stuck in a build-remove roof cycle

Update: 31 Oct, 2016 @ 4:03am

Update on 10/31/2016 3:03:22 PM.

1.10.0: Content update
- Added Shaped Charge for mountain breaking, new research
- Fixed gas-related memory leak
- Optimized gas rendering for improved performance
- Pawns no longer need to be drafter to use the detonator context menu
- Gas mask will now make the wearer more resistant to toxic fallout
- Incapacitating friendlies with sleeping gas will now incur a goodwill penalty
- Added dynamic shadows to all buildings
- Detonator cord will now drop only steel on deconstruction
- Minor AI performance optimizations
- Channels component installation time now depends on construction skill
- Makeshift explosive sprite edited for a more 3D look

Update: 9 Oct, 2016 @ 4:13am

Update on 10/9/2016 3:13:28 PM.

1.9.4: Minor fix
- Removed inheritance of one more def

Update: 4 Oct, 2016 @ 7:37am

Update on 10/4/2016 6:36:58 PM.

1.9.3: Minor fix
- Removed inheritance of external defs for better compatibility

Update: 27 Sep, 2016 @ 11:48pm

Update on 9/28/2016 10:48:36 AM.

1.9.2: Content update, fixes
- Fixed the stuck pawns and errors related to installing the detonator component
- Added Makeshift explosive
- Added Manual detonator
- Added Detonator cord
- Added Sparkweed plant
- Added Sparkpowder, Charcoal
- Added Makeshift explosives research
- Added 3D look to detonator and workbench
- Added Auto-replace feature to vanilla IEDs
- Mining charges will now clear trees
- The EMP charge will now show its radius
- Enemies are now significantly less likely to target explosives
- Optimized Gas performance
- Added test cases for parts of the code
- Fixed some typos

Update: 10 Sep, 2016 @ 11:24am

[Auto-generated text]: Update on 9/10/2016 10:23:52 PM.