Don't Starve Together

Don't Starve Together

Automatic Health Adjust
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Update: 7 May, 2020 @ 7:52am

Added Crab king settings.
You can change the crabking health and the crabking claw health.

By changing crab king health, you will automatically adjust the health bonus and the regeneration(+bonus) he gets from gems by the same factor.
By changing crab king claws health, you will automatically change the health bonus they get from green gems by the same factor.

So if you choose default settings, the health of crabking will be 4000 (so 1/5) and the health bonus and regeneration will also be divided by 5. If you change the 1 player health to 8000, the factor will be (1/2.5) instead and so on.

Update: 2 Nov, 2019 @ 3:03pm

added malbatross: {1500,5000}

Update: 8 Dec, 2018 @ 3:34pm

Added Lavae 250,500

Update: 24 Dec, 2017 @ 8:22am

Added Ewecus: 400 DS , 800 DST.

Update: 8 Nov, 2017 @ 11:51am

Fixed health values for treeguards.
Previously all treeguards, regardless of their size, had the same health.
Now the health you set up is for the biggest treeguard variant and the smaller sizes scale accordingly, like it should.

This time properly tested before the update, so should not crash :D

Update: 8 Nov, 2017 @ 8:58am

Hotfix for crash

Update: 8 Nov, 2017 @ 6:31am

Added option for min/max players that should be used for calculation.

So if you are playing with 4+ players, but want max health values for 3 player, then you can set max to 3.
Or if you play with 2+ players, but want at least health values for 4 players, you can set min to 4.
Or set it both to 6 if you always want to play with values for 6 players.
By default it is disabled.

Update: 22 May, 2017 @ 6:08pm

ToadstoolMisery = {11111 , 99999}

Update: 23 Mar, 2017 @ 10:32am

Skeleton_C={2000,4000} (cave)
Skeleton_F={2000,4000} (forest)
Skeleton_A={6000,12000} (ancient)

Update: 3 Mar, 2017 @ 5:25am

Antlion={3000,6000},
Skeleton={2000,4000}