Don't Starve Together

Don't Starve Together

Automatic Health Adjust
Showing 51-60 of 60 entries
< 1  2  3  4  5  >
Update: 17 Dec, 2016 @ 12:23pm

Added Klaus and Deers:

Klaus1={2000,10000} (normal)
Klaus2={5488,27440} (enraged, when killing a deer)
Deer={350,700}
DeerGem={750,1500}

Also increased 1Player value for Beequeen to 3000 and from Toadstool to 7500.

Update: 12 Nov, 2016 @ 7:39am

Added shadowpieces:

SHADOW_ROOK = {350 , 1000, 4000} <-> {1000, 4000, 10000}
SHADOW_KNIGHT = {300, 900, 2700} <-> {900, 2700, 8100}
SHADOW_BISHOP = {250, 800, 2500} <-> {800, 2500, 7500}

Update: 11 Nov, 2016 @ 10:11am

Beequeen:
2500 HP - 22500 HP

Adjusted Dragonfly health, because 2750 for one player is too less compared to other giants I think:
3500 HP - 27500 HP

Update: 7 Nov, 2016 @ 8:55am

Added Beequeen: 2000 - 16000 HP
Added Beeguard: 100 - 150 HP

Update: 13 Oct, 2016 @ 6:20am

Added Toadstool for beta players.
1 Player 5250 HP <-> 6 Players 52500HP by default.

Update: 27 Sep, 2016 @ 6:51pm

- added bug precaution in form of server check.

Update: 27 Sep, 2016 @ 5:44pm

- Fixed a bug with current health (evertime you left and entered the world, the currecnt health was calculated wrong)

Update: 24 Sep, 2016 @ 12:36pm

- Added Houndius Shootius to scale with enemy health.
1 Player 1000HP
6 Players 3000HP

Update: 16 Sep, 2016 @ 8:10am

- Added QuickSet setting, in case you want it a bit easier or harder, without setting the other 60 options :D
- Poisoned Birchnut Tree fixed (since it has no health, but "workleft")

Update: 15 Sep, 2016 @ 3:49pm