Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

[DEPRECATED]Mr. Porcu's “Module Training” Missions (MTM): Pack 1 of 4 - Lookalikes + #-C
Showing 21-30 of 719 entries
< 1  2  3  4  5 ... 72 >
Update: 19 Aug, 2020 @ 11:34am

v 7.71
Added the following solvable modules' missions: Three Cryptic Steps; Breaktime; Mazery; Kim's Game; Popufur; Space.
Fixed the "Regular Hexpressions" missions.

Added the following needy modules' missions: Space Invaders Extreme.

If you want to contribute to the survey (it takes at most 5 minutes to answer everything) then feel free to do so by following this link: https://forms.gle/6pjhQjcJDLVdA88P9

Update: 15 Aug, 2020 @ 11:55am

v 7.70
Added the following solvable modules' missions: Burnout; Unfair's Revenge; Unfair's Cruel Revenge; Mechanus Cipher; The Pentabutton; Digisibility.
The "Unfair's Revenge" and "Unfair's Cruel Revenge" missions have 10 hours on the timer and 10 strikes.

Thanks to the feedback received via the survey, the following missions have been balanced to actually be possible by having 10 hours on the timer and 10 strikes: Bamboozled Again; Bamboozling Button Grid; Bamboozling Time Keeper; Connected Monitors; RGB Arithmetic; Ultimate Cipher; Ultimate Cycle; UltraStores.
If you want to contribute to the survey (it takes like 5 minutes to answer everything) then feel free to do so by following this link: https://forms.gle/6pjhQjcJDLVdA88P9

Update: 11 Aug, 2020 @ 3:23am

v 7.69
Added the following solvable modules' missions: D-CIPHER; Double Listening; Wack Game of Life; Golf; Mindlock; Regular Hexpression; Colored Buttons; Censorship.

Added the following needy modules' missions: Literally Nothing.

Update: 4 Aug, 2020 @ 1:25pm

v 7.68.1:
Quick fix for the "Four Lights" missions.

Update: 4 Aug, 2020 @ 12:07pm

v 7.68
Added the following solvable modules' missions: Push The Button; Chinese Zodiac; Four Lights; Rules; Tenpins.

Added the following needy modules' missions: Duck, Duck, Goose.

Added the "Push The Button" module to "The Button and Pressing Friends" mission. This mission now requires you to have a bomb casing with at least 12 module slots.

Update: 1 Aug, 2020 @ 11:00am

v 7.67
Added the following solvable modules' missions: 501; 42; Color One Two; Mystic Maze; Spelling Buzzed; One Links To All.
Fixed the "Simon's Ultimate Showdown" missions.

Added the following needy modules' missions: Not Knob.

Added the following lookalike modules' mission:
- Knobs and Rotating Friends: containing a "Knob" module, a "Not Knob" module and a "Wires" module.
Added the "501" module and the "42" module to the "Empty Looking Modules" mission.

Update: 26 Jul, 2020 @ 9:10am

v 7.66
Added the following solvable modules' missions: Increasing Indices, Pitch Perfect, Tell Me When, Totally Accurate Minecraft Simulator, D-CRYPT, ReGret-B Filtering, Color-Cycle Button, Alien Filing Colors, Entry Number Four, The Kanye Encounter.

Added the "Tell Me When" module to "The Button and Pressing Friends" mission.

I've decided to implement the following two suggestions from the survey:
- Switched all the "Wires" modules with a pool containing the "Complicated Wires" and "Password" modules to make training with "Boss", "Semi Boss" and "Pseudo Needy" modules a bit faster (hopefully). Any mission related to Needy modules will still have "Wires" as the module;
- The "Needy Modules" section now also has a "Single Bomb" and "Infinite Bombs" sections. Yes, all 86 missions related to Needy modules now have their counterpart in the "Infinite Bomb" section.
If you have any question about this change feel free to ask me via Discord.

Update: 25 Jul, 2020 @ 4:23am

So, some extra answers came to my survey (you can still participate here: https://forms.gle/VWgh2xg34qkFrmJs9 ), so here are some responses I want to give to some answers I've received: https://docs.google.com/document/d/1UqgjJDwc1qoaW3p3ZDFqesHkXBjtz1QzTtaR4GZfyIY/edit?usp=sharing

v 7.65
Because I forgot to remove them: removed the "% Grey" missions.
Fixed the "Don't Touch Anything" Single Bomb mission.
Added the following solvable modules' missions (Single Bomb and Infinite Bombs): Color Numbers, Pixel Art, Faulty Accelerando, 0, Connected Monitors, Broken Binary, Faulty Binary, Cruel Binary.

Added the following lookalike modules' mission:
- Accelerando and Faulty counterpart: containing a "Accelerando" module and a "Faulty Accelerando" module;
- Binary and variations: containing a "Binary" module, a "Broken Binary" module, a "Faulty Binary" module and a "Cruel Binary" module.

Update: 15 Jul, 2020 @ 2:35pm

v 7.64.1:
Just a quick patch to fix the "Factoring" missions to actually have modules in them.

Update: 15 Jul, 2020 @ 8:02am

For those who took their time answering to the survey: thank you, I took the time to write my personal considerations about every proposal I noticed, so here is a Google Docs document with said consideration to avoid the clogging of this channel: https://docs.google.com/document/d/130_HXMwjg27WbcP3g4Gtxi8dwIL1Df5xktjiENZua1E/edit?usp=sharing
If you still didn't take part of my survey and want to, here is the link:
https://forms.gle/VWgh2xg34qkFrmJs9

v 7.64
Implemented a suggestion from the survey: renamed every Table of Content of this pack with a shorter name, let me know if the name is short enough. Also just added something extra at the end of this mod's name to hopefully avoid confusions with this change. Open this link if you want to see the in-game preview: https://imgur.com/a/cRXdIUM