Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

[DEPRECATED]Mr. Porcu's “Module Training” Missions (MTM): Pack 1 of 4 - Lookalikes + #-C
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Update: 18 Jan, 2017 @ 10:01am

v 2.17.3:
- Added the possibility for the "Double-Oh" and the "Morsematics" module to spawn in the "Souvenir" mission.

Update: 17 Jan, 2017 @ 6:59pm

v 2.17.1 AKA the "I should be sleeping but I'm studying..." update:
- Fixed the "Text Field" mission with the right moduleID (thanks rexkix)

Update: 16 Jan, 2017 @ 5:38am

v 2.17:
- Added the "Double-Oh" module's mission;
- Re-arranged the "Vanilla Modules" section to follow the manual order.

Update: 7 Jan, 2017 @ 6:06pm

v 2.16 (AKA Screw sleep schedule update):
- fixed some grammar in some flavour text;
- added the "Battleship" module's mission.

Update: 7 Jan, 2017 @ 4:43am

v 2.15: added the "Wire Placement" module's mission.

Update: 6 Jan, 2017 @ 6:48am

v 2.14.1: fixed the "Turn the Keys" mission's flavor text.

Update: 6 Jan, 2017 @ 6:40am

v 2.14:
- actually added the "Symbolic Password" mission in the list;
-added the "Text Field" module's mission;
- reworked the "Turn the Keys" mission to include modded modules, because of that now it's a 60 minutes mission.

Update: 5 Jan, 2017 @ 4:35am

v 2.13: added the "Symbolic Password" module's mission.

Update: 31 Dec, 2016 @ 5:35pm

v 2.12: added the "Complicated Buttons" module's mission.
It's 2:33 AM for me while I write this (horray for living in GMT+1), so happy new year :D

Update: 28 Dec, 2016 @ 5:35am

v 2.11.2: Changed the strikes for the "Module Against Hunamity" mission from 7 to 3 because of the possibility for the spawn of the "Simon Says" module; added the spawn possibility for the "Broken Buttons" module in the "Souvenir" mission.