Team Fortress 2

Team Fortress 2

KTF LemmYard
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Update: 6 Nov, 2016 @ 12:05pm

-Water structures redone from scratch
-Trying design for the left water structure
-Completed design on middle and right water structures
-Added some no build areas
-Trying some detailing
-Replaced right trimping ramps
-Blocked line of sight on some sniper perches

Update: 29 Oct, 2016 @ 7:20am

- Updated spectator cams
- Added (better?) trimping ramps
- Fixed some clipping issues and some props not showing
- Added water sounds
- Added damage and sound to air vent on bases, you can also spin on top of it
- Base whistles will cause a small quake and a falling rock on the oposite base

Update: 23 Oct, 2016 @ 8:22pm

- New design, rebuilt most of the map from scratch

Update: 11 Oct, 2016 @ 4:52pm

- Fixed green glowing water being disgusting and unanimously disliked, replaced by previos black water
- Added train wagon
- Added landscape walls and 3d skybox

Update: 7 Oct, 2016 @ 8:04pm

- Change sniper catwalk boxes for a ramps
- Trains now less frequent. On point capture trains will be triggered. Better synchronized doors and bells
- Fixed side catwalks fences
- Rebuild and mirrored both bases from scratch
- Fixed tunnels not being lined up
- Added walls to block some snipers lines of sight
- Added some trimping ramps
- Added side tunnels from snipers catwalk to train tunnels
- Added green glowing water
- Elevated control point with access ramps to the sides
- Added roof to control point

Update: 1 Oct, 2016 @ 5:01pm

-Fixed some doors details
-Rebuilt the tunnels from scratch
-Added trains because...of course!
-Replaced the wagon models in the capture point for missiles models (the train would fit otherwise)
-Added some platforms to accomodate the missiles
-Replaced some textures
-Added boxes so you can return from the "sniper catwalk"
-Added some fences so snipers cannot aim directly to the enemies spawn doors


Update: 25 Sep, 2016 @ 11:20am

-Added hardest water in the universe
-Fixed "Te pasan por atras y te la metan en el orto" spots on both spawns by adding doors
-Tweaked ramps so charging demos wont get stuck
-Fixed reflections (?)
-Disguised doors so players wont be bumped by them when someone in the spawn below decides to open it
-Changed some textures because...why not

Update: 24 Sep, 2016 @ 12:07am

-Initial release. Fixed lighting on original map