Natural Selection 2

Natural Selection 2

Ghouls Balance Mod
Showing 11-20 of 68 entries
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Update: 2 Dec, 2017 @ 11:09am

- Increased exo costs and the lowered base damage of railguns so it's not as easy to instant kill a lerk with a double shot.

Update: 27 Oct, 2017 @ 8:12am

Update: 10 Aug, 2017 @ 2:41am

Fixed a script error that oocured when the FT attacks a BIlebomb

Update: 10 Jul, 2017 @ 11:08am

- Fixed a script error that occured due to the flamthrower changes

Update: 10 Jul, 2017 @ 8:58am

- Fixed that the autoselected upgrade where not saved which caused players to get a new set of upgrade at each respawn.
- Removed the Shotgun tweaks to see if we can see a reverse effect in the next weeks to confirm the tweaks impact
- Added Phantom back into the game and replaced Silence with it because ppl enjoy having cloaking available
- Big Flamethrower Rebalance (based on twiliteblue's mod):
Flamethrowers are now dealing splash damage which makes them alot better to clean up or protect a specific areal.
The burn damage got increased so that flamthrower marine is able to kill their enemies before those can reach them.

Update: 16 Jun, 2017 @ 7:04am

Update for Build 316.

Removed all changes that made it into vanilla and the boneshield change that was replaced with a more suitable change in build 316.

Update: 11 Jun, 2017 @ 4:40am

- Big changes cleanup. Removed all minor changes that didn't seem to cause any significant effect in the last months data:
- Cyst Maturity time change
- Harverster groth time chnage
- Gorge Bile Bomb damage change

- Fixed that the Biomass 3 hive research did not work for more than one hive.
- Removed the extra research time for shotguns. Overall stats have shown that this chnage delays the complete marine tech tree progress more than intended.
- Increased the Onos base speed to 6.6 so marines with catpacks can't outrun the onos anymore
- Fixed that the Contamination change wasn't applied correctly

Update: 29 May, 2017 @ 5:37am

- Fixed a server script error that occured at the alien spawn if players selected Adrenaline previously

Update: 28 May, 2017 @ 10:29am

- Fixed that the upgrade auto select caused various script errors and ignored when a upgrade was unavailable due to the lack of upgrade structures.

Update: 28 May, 2017 @ 9:01am

- Removed changes that made it into the ns2 build 315 (alien spawn rate and MG)
- Reduced the number of pellets fired with every Shotgun shot to 13 from 17 but increased the damage per pellet to 12 (from 10).
This does decrease the max total damage per shot but also make the damage cone more focused. In that way this change should stop very high skilled player from being alot more efficent damage output wise with it than normal skilled players due to their better timing and aiming.
- Reduced the base movement speed of the onos back to the pre build 253 values. At the moment Oni are rather map dominating and don't really have to commit to a map section.
- Reapply and autoselect alien upgrades when a player respawns to avoid that half the aliens team plays without any upgrades selected at all (happens a lot specially with newer players)