Natural Selection 2

Natural Selection 2

Ghouls Balance Mod
Showing 21-30 of 68 entries
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Update: 6 May, 2017 @ 10:49am

- Fixed that the regeneration upgrade stopped restoring health points after the player dealt damage instead of after taking damage.

Update: 27 Mar, 2017 @ 9:25pm

- Reverted the change that aliens loose their ability as soon as the biomass requierements are not met anymore. Turns out the impact is a too great onto the match's progress as the biomass recap cost are too high and the recap time is too long.
- Reverted the exo pres decrease as their popularity , w/l and k/d effeciency went way beyond the goal of this change.
- Doubled the amount of hp regeneration restores for each shell level to compensate that it no longer works while being under attack.

Update: 20 Mar, 2017 @ 2:41am

- Reverted the Shotgun damage type change as it made Shotguns too weak against Oni.

Update: 20 Mar, 2017 @ 12:08am

- Changed the Shotgun Damage to Light Damage and increased the base damage to 12 (may need to be increased up to 15). This should turn the shotgun more into a finisher weapon and should cause ppl to have to commit to higher lifeforms to kill them. It also strongly nerfs teams that only go for the shotgun to push hives.
- Increased the pres cost for the Fade to 37. That way its initial timing is equal to before the pres tick income change.
- Made the Biomass Three research available on all hives. The tres price is high enough to trade off the lack of a tech point

Update: 13 Mar, 2017 @ 6:59am

- Adjusted Vampirism to heal additional 33% if selected together with Focus because otherwise Focus lowers the effect of Vampirism significantly.
- Regrouped the changelog to make it easier to read
- Lock alien lifeform abilities as soon as the biomass requierements are not matched anymore. This makes keeping hive alive more critical in mid and late game and allows marines to come back by sucessfully destroying an hive.
- Decreased the damage of bile a little to decrease the power of stacking it onto one unit.
- Merged twiliteblue's gorge movement improvements. Hopefully this will make the gorge more viable in direct combat. So more players start playing it as active support instead of passive support.

Update: 13 Mar, 2017 @ 6:50am

Update: 6 Mar, 2017 @ 8:47am

- Always show the changelog webview ones after an update to the user.
- Updated the in-game strings to match the changes of this mod.
- Regeneration now gets only disabled when you take damage and not also when you deal damage.
- Focus now adds a static instead of a upgrade level depending cooldown.

Update: 27 Feb, 2017 @ 12:37am

- Added a changelog webview that will show up after a mod update or if the user uses changelog in the console
- Added a modpanel for the Mod Panels mod (modid: 33c898b2) which will be used instead of the webview if available.
- Balance Changes:
- Reduced Exo costs to 40 pres
- Remodeled vampirism to be without cloaking
- Decreased harvester build time
- Decreased all alien structure growth times without drifter by increasing the default growth rate to 50%

Update: 14 Feb, 2017 @ 8:38am

Fixed a script error in the spawn egg method.

Update: 12 Feb, 2017 @ 9:37pm

- The MG no longer gets unlocked by the Advanced Amory
- Reverted the Cyst hp change, instead increased the maturation time slightly to 120 secs