FortressCraft Evolved

FortressCraft Evolved

ESMS - Extraction Storage Management System
Showing 121-130 of 130 entries
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Update: 29 Oct, 2016 @ 6:20am

- Extractor Display Unit is now fully operational for use.

Update: 28 Oct, 2016 @ 7:45pm

- Extractor units now correctly honor maximum space of cutters heads entering through automation.
- Ore extractors mining biomass will now have a red state when the drill is stuck.

Update: 24 Oct, 2016 @ 4:38pm

Extractor units will now take in cutter heads from conveyors.

Update: 23 Oct, 2016 @ 12:46pm

Fix bug with Mass Storage Limiter not properly handling cube stacks of non-cube objects.

Update: 17 Oct, 2016 @ 8:04pm

- Fix bug where Mass Storage states are not saved if the world is closed before mass storage units find the mass storage center and initialize.
- Fix issues with Mass Storage display not showing all stored object rows.
- Mass Storage display next unit arrow not goes in the correct cycle direction.

Update: 14 Oct, 2016 @ 6:41pm

Fix null reference exception if current inventory selection is empty while pointing at Extractor/Trencher unit.

Update: 4 Oct, 2016 @ 7:30pm

Fix Mass Storage Unit to properly recognize Single, Durability, and Charge item types.

Update: 1 Oct, 2016 @ 6:17am

Fix bug where Mass Storage Limiter incorrectly blocks flow of item that has zero units in the mass storage after game reload.

Update: 29 Sep, 2016 @ 5:10pm

- Add Mass Storage Limiter Unit.
- Add Remote Storage display suit upgrade.
- Add ability to rotate through ESMS Mass Storage Units through the popup display.
- Fix incorrect keys in Mass Storage Unit popup window for setting enforced stack size.
- Remove debug info from Mass Storage Unit popup window.
- Fix bug with sort drop down names not displaying correctly.
- Sorting by vein amount now works correctly during initial vein amount tally.

Update: 24 Sep, 2016 @ 9:42am

Initial Load