The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

SET for Halloween 2016
Showing 1-7 of 7 entries
Update: 26 Oct, 2016 @ 8:08am

Version 6.5

* Modified the script to add the new severed werewolf head to the actor who transforms into a werewolf during the side quest Imperials with Stormcloak Prisoner]/I]

* Modified the script to add the new severed werewolf head to the actor who transforms into a werewolf during the side quest Thalmor with Prisoner]/I]

Update: 22 Oct, 2016 @ 10:22am

Changed preview image for the mod page

Update: 22 Oct, 2016 @ 10:05am

Version 6.4

* Bug fix: Added missing mesh for the bloody woodcutter's axe

* Bug fix: Changed the increased damage and weight of the woodcutter's axe to make them the same as in the vanilla game

Update: 12 Oct, 2016 @ 4:32pm

Version 6.3

* WEREWOLF HEADS! Now you can loot severed werewolf heads for each werewolf you kill during your travels (see the image in the slide show). It uses a model I've created, which isn't found in the vanilla game. Now you can keep a head count of how many werewolves you've killed!

* Replaced the wolf pelt with a werewolf pelt as a death item, which can be looted from any werewolf killed

Update: 10 Oct, 2016 @ 5:32am

Version 6.2

• Fixed a bug where Arcadia rarely isn't wearing her witch hat or clothes.

• Added updated face generation models and textures for Arcadia.

Update: 8 Oct, 2016 @ 9:48am

Version 6.1

• Changed the wildernes encounter quest Imperials vs. Stormcloaks. The Imperial soldiers are now vampires and the Stormcloak soldiers transform into werewolves during combat.

• Added a script to the quest to force the Stormcloaks to transform into werewolves during the battle.

• Added six new Imperial soldiers who are vampires and a level character list with these actors

• Added new face generation meshes and textures to correct any gray face issues with the 2016 edition

Update: 7 Oct, 2016 @ 9:30am

Version 6.0

Initial release of the 2016 edition.

New features:

Side quests for wilderness encounters are modified, changing the actors encountered and sometimes the scripts used. New encounters include:

* Werewolves
* Vampires
* Death hounds
* Witches
* Gargoyles
* Ghosts

A discussion will be added to the Discussions page of this mod, listing the altered quests and changes made.