Garry's Mod

Garry's Mod

rp_mojave_ebg_beta
Showing 11-20 of 28 entries
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Update: 19 Nov, 2016 @ 10:08pm

Patched up a problem with the apartments having a random trigger box fixed a texture error. Moved slope for the mine to touch the foundation for the building.

Update: 19 Nov, 2016 @ 9:07pm

Fixed zombies being removed while playing sounds. I have added a whole hill wow I know right? But tis good now. I lack ideas for more stuff to add for the most part we have everything we need.

Update: 18 Nov, 2016 @ 5:25pm

Updated the mines. Added some other things as well. Zombies should automatically get removed instead of teleported to spot.

Update: 11 Nov, 2016 @ 9:55pm

FIXED ONCE AND FOR ALL THE FRAME REDUCTION IN THE MAIN AREA! I made a terrible mistake with the area portals and thats why they werent working. Everything should run way smoother now.

Update: 10 Nov, 2016 @ 5:23pm

Removed roofs from greenhouses for farming. I have hopefully improved a few frames in main area. I will have to compile the map differently for final version to get the best performance. - FIXED TRIGGERS BEING GONE

Update: 10 Nov, 2016 @ 4:59pm

Removed roofs from greenhouses for farming. I have hopefully improved a few frames in main area. I will have to compile the map differently for final version to get the best performance.

Update: 9 Nov, 2016 @ 4:21pm

Added Shops near apartments, Greatly Improved performance near main area Breetle. Not sure at this point what I want to add. I will add as I find more addons and as needs arise.

Update: 5 Nov, 2016 @ 6:58pm

Added Apartments, Fire Station and I guess thats about it. The next update will have some more shops near the apartments. FIXED ZOMBIES NOT BEING REMOVED BY TRIGGERS

Update: 5 Nov, 2016 @ 6:25pm

Added Apartments, Fire Station and I guess thats about it. The next update will have some more shops near the apartments.

Update: 4 Nov, 2016 @ 8:54pm

Added a new shop and patched up a few things. Apartments are next on my update list