Arma 3
BB Raptors & Zombies & more
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Update: 31 Oct, 2016 @ 11:05am

- fixed: animation issues caused by bad inheritence in zombie anim configs

- fixed: zombies would reset to default arma anims after gettign up from ragdoll

- added: zombies can now be set on fire using the starter (flare/signal) pistol

- improved: sounds and any other MP synced effects now have a range to keep network traffic much lower and only when really needed (WIP)

- added: parameter for prey parent classes

Update: 23 Oct, 2016 @ 11:21am

- now with zombies (early and experimental)

- damage coef now fully functional (old code was a brain fart)

- fixed: Raptors only attack vehicles of type "Car" but not static weapons and any other, they will now attack everyhing including tanks (handling tanks differently will come in the next patch)

- fixed: Raptors would not realise a vehicle is empty and keep attacking it

- tweaked: handling of sounds changed to prevent MP issues due to overload (WIP)

- tweaked: handling of multiple modules optimized

- fixed: raptors would fall over for no reason (shitty anim config)

Update: 15 Oct, 2016 @ 3:43pm