Don't Starve Together

Don't Starve Together

Caopr - 2.2 [Not updating for time being, Somewhat buggy]
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Update: 26 Jan, 2020 @ 3:12pm

Fixed more hound shenanigans

Hounds now give back the max hp they take on death

the right hound now has the health regen

Lowered the mound hounds regen since they respawn

Update: 25 Jan, 2020 @ 2:10am

Fixed skeletons having too MUCH health regen and hounds having none.

They both now heal at a rate of 5hp every 5 seconds

Fixed Plaguefork not being able to be kept in inventory

Update: 24 Jan, 2020 @ 12:57am

2.0 - We back at it again after years for some reason

Added Khalizik- When 3 minions are active right click the book in hand to summon him. he loses health over time but can gain some back on hitting enemies. but he will eventually fall apart, Cant have other minions at the same time

ALL minions now level in strength with Caopr. start off weaker become a bit stronger than before

Necro hound mounds and other crashes FIXED

Some issues remain but I wanted to get it out in a playable state after so long

Update: 10 Mar, 2017 @ 2:30am

1.45

Piles are no longer kept track of as pets. So theres no cap to how many a player can create BUT they no longer teleport if the player moves far enough away

Slowed plague projectile incase lag was making it hit birds. birds shouldent be lag hit anymore.

Added grassgeckos to pile hound ignore list

Changed recipe for Necropiles to use nightmare essence instead of fuel

Update: 9 Mar, 2017 @ 12:05pm

Forgot to put some , <--

Update: 9 Mar, 2017 @ 12:00pm

Guard Hounds will no longer attack Bees or hives only killer bees

Update: 8 Mar, 2017 @ 3:44am

1.42: Seemingly fixed fatal bug with minions not dying properly. sadly piles will restore maxhealth on death but not a big problem.

Update: 4 Mar, 2017 @ 12:33am

Fixed problem by finding better way for game to distinguish between normal pets and piles for health refunds.

Fixed a missing part of a script that didint have any effect on the test version for whatever reason for the necro mounds

Update: 2 Mar, 2017 @ 9:05pm

1.40 Introduced new summon "Plaguehound" are a bit stronger than skeletons but harder to make
Like skeletons when killed drop a "houndbone" can be used to animate plaguehounds or
will drop a hounds tooth instead at a 33% chance

Have a slower attack speed more health and are faster than skeletons

Skeleton health has now been buffed a tad
From 100 to 150

Hound health is 200 and deal 50 damage per bite with a movespeed of 8 has more self control
than its piles counterpart and will only attack what you attack


Can now construct bone piles that will spawn guardhounds. These plaguehounds will stay around the piles attacking
any hostiles in the area..Aswell as Pigs

Piles will not die upon player death

[Things they will not attack

walls,
necromounds,
summons,
birds,
butterflies,
Glommer,
Chester,
Rock lobsters,
beefalo and baby beefs,
rabbits,]

If any need to be added let me know

Update: 20 Oct, 2016 @ 12:20pm

1.33: Made it so rabbits and birds dont just stand still taking plague projectiles they will now try to flee