Counter-Strike 2

Counter-Strike 2

cs_zunds
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Update: 28 Oct, 2020 @ 1:37am

In 4th anniversary of this map and after a year and a half of work, I am glad to release most polished cs_zund map version ever made!

In this map changelog are lot of dramatic changes previosly and this update change it even more.

Now map have complete different logic of costruction. Before there was too many ways to reach each hostage. Random hostage possition was great idea, but for some situations players (I mean BOTs) choose only hostage witch is closer to CTSpawn.

After lot of calculations I was forsed to cut basement at all. I also remove every possibilitu to use roofs, close many shortcuts and add some corners to improve balance.

Improvements:
+ No more basement;
+ No more random hostage spawn possitions;
+ Finally understandable radar and callouts in all map;
+ Fixed almost every prop apperance;
+ Decreased map area, almost all map was redrawed and FPS now is much greater than in previos map versions;
+ No more AWPers on roofs;
+ Less not so good looking places outside "playground";
+ Added secret area;
+ Bots now known how to use most of corners and offline playing is more enjoyable.

Update: 4 Nov, 2019 @ 11:15pm

Small update:
* Added callouts for map;
* Fixed some props disappearing;

Update: 1 Nov, 2019 @ 5:05am

After heavy work this update is made!

What's new:
* Completely changed spawn place for terrorists. Terrorists now spanw inside new train station building. Building itself made in place older, but is closer to map center and by spawn possition can faster take places for keeping hostages. This change also prevet gameplay from CT rushing;
* Place behind walls (near T spawn place) now is walkable. There os created shortcut to one of hostage spawn place.
* Completly different solution for entry a basement from CT side;
* CT side simplier way to buildings beside castle wall;
* Mush more foliage everywere;

Changes:
* After very long time is changed central building. Added crane at middle. Removed deadly swiming pool;
* Heavy changed basement. Now it is sepperated in two parts for better balancing gameplay;
* Caste windows replaced with different models and shapes. Visualy chanes isn't look better, but this fixed a lot of issues with compiling;
* Closed street to left part of map (from t side);

Removed:
* One of a stairs to basement (from middle builing) deleted;
* Removed one of bridge over canal. Basicaly main gate is disabled.

Job for the next updates:
* Additional radar for basement;
* Optimisation for buildings, objects;
* Adding a more sounds;
* Adding a names for places;
* etc.

2/3 parts of map ground has redrawed. Map is more optimised and many places now can be played with mush higher fps.

Update: 6 Jun, 2019 @ 5:48am

* Huge changes on T side (train station now more realistic with different rails possition, aditional buildings, new props);
* Burning cars is moved away from gaming area. "Classic house" is back!
* Also partial redraw for central building backside
* More trees and foliage!

Update: 28 May, 2019 @ 7:08am

texture replacement / fix

Update: 24 May, 2019 @ 5:51am

* Another textures hotfix

Update: 23 May, 2019 @ 6:16am

* Textures hotfix
* Dark room now is no more dark;

Update: 22 May, 2019 @ 6:56am

* hot fix

Update: 19 Mar, 2019 @ 6:05am

Wrong bsp file selected :D

Update: 22 Jan, 2019 @ 11:29pm

Player model apperance and radar adjustments;