Arma 3
DonkeyPunch.INFO Open Chernarus Project
Showing 11-20 of 23 entries
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Update: 10 Jan, 2017 @ 2:24pm

Update: 26 Nov, 2016 @ 10:32pm

11/26/2016
[FIXED] 3 houses still had reversed Open and Close
[FIXED] Bulletproof textures in fire geometry on 2 buildings (THX LOLKIJ)
[FIXED] Ladders were added to all buildings, only several needed it, removed from remainder (THX LOLKIJ)
[FIXED] LOLKIJ provide a new model for the 3I1 building fixing height issues (ROCKING LOLKIJ!!)
[UPDATED] NiiRoZz provided optimized searchNreplace script. Modified for current work and added (THX NiiRoZz)

Update: 19 Nov, 2016 @ 11:31am

[FIXED]House 3I1 - glass from back door did not move with opening of door
[FIXED]Config errors - all 12 original configs were missing entries
[FIXED]Ruins - all Houses were pointing to incorrect location of ruins models
[FIXED]Models.cfg - 2 of these had an extra comma at the end of the selections

Update: 12 Nov, 2016 @ 11:33am

[Added] Headless Client Support
[Added] New Map support for Podagorsk

Update: 5 Nov, 2016 @ 9:24pm

minor change and new pbo

Update: 5 Nov, 2016 @ 4:00pm

Quick fix to the searchNreplace.

Update: 5 Nov, 2016 @ 12:51pm

[Added] MultiMap / MultiMod support for Chernarus and napf / JBAD
[Fixed] Surface and Penetration and Texture PopUp errors
[Fixed] All ca\data paths in models adjusted to compatible arma 3 a3\data_f paths

No more popup errors YEA
if you are interested in adding new maps to the searchNreplace just submit your work

Update: 29 Oct, 2016 @ 9:14pm

[FIXED] Original Source UserActions had Open Door and Close Door reversed on some of the houses.
[RAISED] Original armor setting was equal to 100. new value is equal to 1000.
[CLEANUP] Started cleaning up of configs

Update: 24 Oct, 2016 @ 11:45pm

Fix sNr rpt error

Update: 24 Oct, 2016 @ 10:39pm

Added search and replace pbo for server owners. This pbo only runs automatically on servers.
if you want to use this in the editor.
Open up the debug console andd run this code:

[] execVM "\ocp_searchNreplace\mapedits\eXpochSearchNDestroy.sqf";