Garry's Mod

Garry's Mod

Obscure Command Menu
Showing 11-20 of 25 entries
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Update: 25 Sep, 2022 @ 11:50am

  • [Added] `dsp_slow_cpu`
  • [Added] `dsp_enhance_stereo`

Update: 25 Sep, 2022 @ 11:41am

  • [Removed] `crosshair` (Blacklisted in Lua)
  • [Removed] `hud_deathnotice_limit` (Doesn't exist in GMod)
  • [Added] `r_farz`
  • [Added] Performance - Water Menu
  • [Added] `mat_drawwater`
  • [Added] `r_waterforcereflectentities`
  • [Added] `r_waterdrawreflection`
  • [Added] `r_waterdrawrefraction`
  • [Added] `fog_enable_water_fog`
  • [Added] `r_forcewaterleaf`
  • [Added] `sb_filter_incompatible_versions`
  • [Added] `sv_allowcslua`
  • [Added] `soundscape_flush`
  • [Added] `dsp_reload`
  • [Added] `dsp_volume`
  • [Added] `dsp_player`
  • [Added] `dsp_water`

Update: 16 Sep, 2022 @ 2:41pm

  • [Added] cl_playerflexes
  • [Added] cl_playerskin
  • [Added] gmod_drawtooleffects
  • [Added] effects_unfreeze
  • [Added] effects_freeze
  • [Added] physgun_halo
  • [Added] cl_showhints
  • [Added] sbox_search_maxresults

Update: 16 Sep, 2022 @ 2:25pm

  • [Added] cl_showfps
  • [Added] crosshair
  • [Added] hud_deathnotice_limit

Update: 15 Sep, 2022 @ 6:03pm

  • [Added] flashlight menu
  • [Added] GMod spawnmenu menu
  • [Added] Vehicles menu
  • [Added] Sound menu

Update: 14 Sep, 2022 @ 1:49pm

  • [Added] `hud_saytext_time` to VGUI

Update: 13 Sep, 2022 @ 5:08pm

  • [Added] `r_lod` to Performance section
  • [Fixed] `cl_detaildist` label being incorrect
  • [Removed] `hud_showemptyweaponslots` (doesn't exist in GMod)
  • [Added] VGUI category

Update: 12 Sep, 2022 @ 5:50pm

  • [Added] `radar_range`
  • [Removed] `hud_fastswitch` (Blacklisted in Lua)

Update: 12 Sep, 2022 @ 4:14pm

  • [Fixed] Removed duplicate command checkbox

Update: 12 Sep, 2022 @ 3:58pm

NPCs

  • [Added] `npc_citizen_auto_player_squad`
  • [Added] `npc_citizen_auto_player_squad_allow_use`
  • [Added] `npc_citizen_insignia`
  • [Added] `player_squad_transient_commands`
  • [Added] `npc_citizen_explosive_resist`
  • [Added] `monk_headshot_freq`
  • [Added] `sk_ally_regen_time`
  • [Added] `sk_citizen_giveammo_player_delay`
  • [Added] `sk_citizen_heal_ally_delay`
  • [Added] `sk_citizen_heal_ally`
  • [Added] `sk_citizen_heal_ally_min_pct`

    Weapons & Items

  • [Added] `gmod_suit`
  • [Added] `cl_showhelp`
  • [Added] `hud_showemptyweaponslots`
  • [Added] `r_drawviewmodel`
  • [Added] `sk_battery`
  • [Added] `sk_plr_num_shotgun_pellets`
  • [Added] `sk_weapon_ar2_alt_fire_duration`
  • [Added] `sk_weapon_ar2_alt_fire_mass`
  • [Added] `sk_suitcharger`
  • [Added] `sk_suitcharger_citadel`
  • [Added] `sk_suitcharger_citadel_maxarmor`

    Player

  • [Added] `gmod_drawhelp`
  • [Added] `r_newflashlight`
  • [Added] `r_flashlightfov`
  • [Added] `sv_ladder_useonly`
  • [Added] `sv_stickysprint`
  • [Added] `hud_quickinfo`
  • [Added] `hud_draw_fixed_reticle`
  • [Added] `hud_draw_active_reticle`
  • [Added] `hud_deathnotice_time`
  • [Added] `viewmodel_fov`
  • [Added] `fov_desired`

    Performance

  • [Added] `ai_norebuildgraph`
  • [Added] `gmod_drawtooleffects`
  • [Added] `r_drawvgui`
  • [Added] `r_3dsky`
  • [Added] `r_drawskybox`
  • [Added] `cl_ejectbrass`
  • [Added] `r_drawflecks`
  • [Added] `r_drawparticles`
  • [Added] `r_drawvgui`
  • [Added] `r_drawrain`
  • [Added] `r_drawropes`
  • [Added] `r_drawsprites`
  • [Added] `r_drawstaticprops`
  • [Added] `r_drawdisp`
  • [Added] `r_drawviewmodel`
  • [Added] `r_debugcheapwater`
  • [Added] `r_waterforceexpensive`
  • [Added] `r_drawmodeldecals`
  • [Added] `r_cleardecals`
  • [Added] `r_decals`
  • [Added] `cl_detaildist`
  • [Added] `cl_detailfade`
  • [Added] `g_ragdoll_maxcount`
  • [Added] `mat_aaquality`
  • [Added] `mat_antialias`
  • [Added] `gmod_physiterations`

    Debug

  • [Added] `spawnmenu_reload`
  • [Added] `r_flushlod`
  • [Added] `dsp_off`
  • [Added] `mat_yuv`
  • [Added] `mat_colorcorrection`
  • [Added] `commentary`
  • [Added] `r_drawworld`
  • [Added] `r_drawopaqueworld`
  • [Added] `con_notifytime`
  • [Added] `phys_penetration_error_time`
  • [Added] `r_drawclipbrushes`
  • [Added] `r_drawbrushmodels`
  • [Added] `r_drawbeams`
  • [Added] `mat_leafvis`
  • [Added] `r_drawothermodels`