FortressCraft Evolved

FortressCraft Evolved

Enhanced Light
Showing 11-17 of 17 entries
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Update: 21 Jan, 2018 @ 11:19am

Code cleanup and recompile for FortressCraft Version 17.

Update: 15 Feb, 2017 @ 8:13pm

- Add option to enabled/disable daylight compensation mode.

Update: 22 Nov, 2016 @ 6:49am

- Newly placed lights will now use start with the same settings of the last changed removed light.
- Fix issue with range not being saved correctly.

Update: 21 Nov, 2016 @ 5:34am

Fine tune daylight intensity compensation.

Update: 20 Nov, 2016 @ 7:50am

Add daylight intensity compensation for lights placed above 32m deep which will automatically reduce intensity during the day to account for sunlight penetration.

Update: 19 Nov, 2016 @ 7:34am

Remove duplicate MK1 Power Block for manufacturing.

Update: 16 Nov, 2016 @ 5:13pm

Initial Release