Stellaris

Stellaris

Space Defense Agency
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Update: 6 Apr, 2017 @ 1:10pm

Initial Upload

Update: 6 Apr, 2017 @ 9:38am

Initial Upload

Update: 6 Apr, 2017 @ 8:00am

Initial Upload

Update: 27 Dec, 2016 @ 10:34am

- Enabled the spaceport aura modules again. Now they create a small station in orbit of their planet that has these auras equipped, because the spaceport bugs out sometimes and the auras do not work, when equipped directly on the spaceport.
- This aura-station is recreated every month, for free, if needed.

Update: 23 Dec, 2016 @ 2:37pm

- Fix SDA automated defense cooldown

Update: 20 Dec, 2016 @ 1:25pm

- SDA now defends solar systems with frontier outposts

Update: 20 Dec, 2016 @ 9:58am

- Office wormholes no longer contain point-defense type fighters, so missiles are not useless
- Office wormholes are limited to 6, but still scale their HP as before
- Wormhole fighters are nerfed substantially (40%), bombers are the same
- SDA will now only spawn the automated subspace defense in systems where one of your planets has either: the SDA HQ, an SDA office, or the SDA spaceport module
- But, SDA will now assist you during declared diplmatic wars, defending solar systems where you are occupying planets
- Lowered price of SDA spaceport module from 1200 to 750, and increased monthly maintenance mineral cost from 0 to 1, makes it easier for the AI to build it

Update: 8 Dec, 2016 @ 3:41am

Fixed two bugs since 1.4, where SDA automated defense squad wormholes did not get removed after fleets exited the system (emergency FTL) or suddenly turned non-hostile.

Update: 6 Dec, 2016 @ 8:30am

Fix automated defense drone fleets after PDX changed stuff behind the scenes in 1.4 without telling us.

Update: 5 Dec, 2016 @ 7:52am

Tag for 1.4.x.