Stellaris

Stellaris

Playable Swarm
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Update: 9 May, 2017 @ 7:50am

-Updated for 1.6.0 compatibility

-Changed the Prethoryn Menace's Pooled Knowledge civic to the new Devouring Swarm civic

Update: 30 Apr, 2017 @ 9:22am

-Made it so pops with the Swarm Brood trait are automatically killed on regular infested worlds

Update: 29 Apr, 2017 @ 11:43am

-Added Hive Unification Node

-Made it so the Swarm Brood fleets no longer use a custom species, instead using the player's species to cut down on errors

-Disabled age change effect used for Swarm Brood leaders

-Made it so the events that remove the Swarm Genetics and Swarm Brood traits from the AI only activate once

-Removed Swarmling Worker for Hive Mind empires

Update: 23 Apr, 2017 @ 5:20pm

-Made it so Swarm Brood armies automatically infest planets and destroy ringworld segments upon winning their attack (instead of waiting to purge the population first)

-Made it so Swarm Brood empires can create armies like normal

-Made it so Swarm Genetics empires have the option of destorying ringworld segments

Update: 23 Apr, 2017 @ 12:58pm

-Made it so the Swarm Brood empire is formally put into a war with all of the other empires in order to allow the Swarm Brood empire to bombard planets

Update: 23 Apr, 2017 @ 9:29am

-Made Hive Capitals generate 0.5 Unity each

-Made it so the swarm tech no longer gives messages when researched at the start of the game

-Made it so the Swarm Brood empire gets its vanguard fleet within 10 days, and then its star brood fleet arrives one year later - this is meant to make the game more challenging

-Made it so the Swarm Brood empire communicates with all empires at the start of the game so players can see their enemies' borders

-Made it so the queens in Star Brood fleets will spawn Warrior and Swarmling ships if there are fewer than 40 ships in the fleet

-Changed Tainted World Preference icon

-Removed duplicate entries from on_actions

Update: 17 Apr, 2017 @ 6:17am

-Reduced the number of ships given to the Swarm Brood. The Vanguard and Brood waves were reduced from 12 fleets each to 4, and the yearly reinforcement wave was reduced to 1 fleet.

-Changed the Swarm Brood event to only ever give the normal Swarm Strength modifier regardless of difficulty

Update: 16 Apr, 2017 @ 7:31pm

-Changed the custom Infested worlds to be called Tainted worlds instead so as to differentiate them from regular Infested worlds

-Added engineering, physics, and society generating Tainted world buildings

-Removed the custom Infested (now Tainted) world habitability bonus from the Swarm Brood trait

Update: 16 Apr, 2017 @ 6:31am

-Updated the mod to work with the 1.5 patch

-Fixed a problem with the 1.5 patch that made it so no technologies were researched with Swarm Genetics

-Changed Infested World Buildings to require Advanced Spawning Pools instead of Scourge Missiles

-Changed Swarmling Fabrication to require Advanced Spawning Pools instead of Infested World Buildings

-Made it so Swarmling Fabrication is no longer a rare technology

-Removed the now-useless pop_ethic_shift modifier from the Hive Capital

-Made it so the Swarm Brood does not survey the entire galaxy map. Instead, fleets instantly survey unexplored systems.

-Added a new room for Swarm players

-Gave the prescripted Swarm empire the hive-minded ethic and traits (so it can't be played without the Utopia DLC)

-Gave the prescripted Swarm empire the Quick Learners trait

-Changed the Swarm Brood vanguard spawning event to use a different scripted effect because the vanilla one gives the fleets a bad name

-Updated the various Swarm Brood events to account for the new government/ethic changes

Update: 29 Mar, 2017 @ 1:11pm

-Got the Swarm Brood trait to be in a usable state, though it is still a work in progress

-Added prescripted Prethoryn country

-Added a second Prethoryn name list