Arma 3
Dynamic Recon Ops - Summer Chernarus
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Update: 25 Apr, 2017 @ 11:07pm

POW task improvements:

  • POW can move around the AO in which case his escort need to be killed to free him
  • POWs can be civilian variants - a journalist or a scientist
  • Better task descriptions
  • Subtasks that break the objective into stages
  • Task grouping for more than one POW task - tasks will receive appropriate description text to reflect the number of POWs present

Other changes:
  • New extraction system that is additionally given before mission end to allow the possibility of extracting POW's midway through the scenario
  • Intel reveals now show closest points of interest and enemy units rather than a random selection
  • Intel unit reveals improved to be more efficient and show entire groups
  • Intel unit reveals will only reveal currently unknown groups
  • Intel unit reveals will no longer reveal enemies as civilians
  • Added respawn position MP lobby options
  • Faction names now appear alongside unit names in Team Planning menu
  • Fixed: Advanced factions do not give the full faction complement
  • Allowed pilots and crew to be chosen as classes
  • Fixed: Script break if no intel objects created
  • Fixed: Moving HVT targets were blocked from initiating
  • Fixed: One instance of an empty player slot 1 causing a script break
  • Experimental failsafe for vehicle destruction objective auto-completing on mission start
  • Variance added to barrier AOs

Update: 11 Apr, 2017 @ 11:36pm

Hotfix:

  • Added pause for player detection for dedicated servers

Update: 11 Apr, 2017 @ 12:25pm

Intel system expansion:

  • Better intel discovery messages
  • Support for task specific intel
  • General intel objects added
  • Civilian informants added

HVT task expansion:
  • Added support for subtasks
  • HVT can now move between locations
  • HVT search radius greatly increased
  • HVT given a tracking search area marker
  • HVT task intel is now given much more generously
  • HVT evidence gathering subtask added
  • Optional HVT intel gathering subtask added
  • Can receive intel on what the HVT is wearing
  • Can receive intel on the HVT's identity
  • Can receive intel on the HVT's route

Other changes:
  • Added a new end of mission event
  • Gave objective selection a better ability to select the preferred task types
  • Temporarily removed reactive defend tasks as they would stall the mission end
  • Team respawn position will check for distance from team leader
  • Groupname listener added to address issues with C2 Command & Control and revive

Update: 3 Apr, 2017 @ 12:42am

  • Removed April Fools G.O.A.T. mode - the goats may return someday!

Update: 1 Apr, 2017 @ 12:50am

  • Added General Operational Artiodactyla Theater mode

Fixes:
  • Loadout units are now invincible until mission begins
  • Reset AI options returned to their intended usage following BIS hotfix (select stuck AI unit with F1-10, find their reset option in command menu 6)
  • Fix for two mission generation hangs on dedicated servers
  • Fixed spectator mode and added freecam

Update: 29 Mar, 2017 @ 12:43am

  • Extra waiting added to loadout switcher to allow for variable propagation in MP
  • Loadout switcher grouping modified to work better with C2 mod
  • Fixed: Wreck task could fail on ground vehicle types
  • Fixed: Reactive task generation could fail causing mission not to end
  • Fixed: Early allPlayers call on dedicated servers could cause mission to hang on startup

Update: 25 Mar, 2017 @ 3:17am

  • Fixed: Unit switcher locality in MP could cause a range of issues (will solve empty backpacks after air insertion)
  • WaitUntil crew ready commands added to reinforcing enemy vehicles attempting to solve vehicles missing waypoints
  • Corrected misplaced failsafe for respawn weapon loss
  • Fixed: Objective selection could hang on a recon task
  • MCC4 access reassigned after mission start

Update: 24 Mar, 2017 @ 1:48am

Expanded AO:

  • AO can now take up to 3 extra locations surrounding the main centre
  • The first task will always be in the main location but any others could be in the surrounding locations
  • Increased starting base placement range to account for new AO size
  • AO definition is now modular to build the groundwork for future updates
  • Briefing reflects any expanded AO locations
  • AO size marker only appears with extraction task

Other changes:
  • New unit loadout system from DCO
  • New load screen messaging and load sequence tidied up
  • New intro zoom camera
  • Fixed: Disabling civilians did not account for all civilian spawn possibilities
  • Cache objectives made easier to complete
  • Task guard enemies now affected by AI multiplier
  • Clear Base objective removed
  • Recon foot patrol temporarily removed
  • Added extra failsafe for POW positioning
  • Slightly increased chance of reactive task
  • Fixed: Unable to trigger wreck destruction success
  • Improved wreck task selection criteria
  • HandleRating eventhandlers added to units as part of revive script to prevent revive/kill loops
  • Removed helicopter task failstate

Update: 8 Mar, 2017 @ 1:02am

  • Added warning box to startup UI, will display mod incompatibility messages and faction selection issues
  • Support for JIP players that join while the Team Planning menu is still in progress
  • JIP players will not be given revive if revive is disabled
  • Team Planning controls given to another player if slot 1 is not occupied in MP
  • Fixes for menu reactions to MP lobby AI slot removal

Update: 3 Mar, 2017 @ 2:47am

New Startup UI:

  • Scenic camera backdrop
  • Page switcher to change between menus
  • Map for AO placement no longer uses the entire screen
  • Client players receive the scenic camera backdrop instead of a black screen while host chooses options
  • Most menu data is saved
  • Reset to defaults button included to wipe any saved data

New UI options:
  • Objective preferences
  • Overcast settings
  • Month
  • Day
  • Enemy AI skill separated from enemy numbers
  • Enemy force size multiplier
  • Enable/Disable minefields
  • Enable/Disable civilians

General changes:
  • Better JIP support
  • Dedicated support for situations where the mission is begun without the first player slot occupied
  • Advanced faction selections now add entire factions to the possible selection, not just individual vehicle types