Reassembly

Reassembly

ExtraReassembly
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Update: 11 Feb, 2019 @ 7:01pm

Fix a bug about "blocks.lua".

Update: 10 Feb, 2019 @ 7:27pm

移除了一个用于测试模组的垃圾文件。

Update: 10 Feb, 2019 @ 7:20pm

Happy New Year! The following is the content of this update:
Use the statement "extends" to simplify the text of blocks.lua;
Fixed a bug that turrets could not display the correct shape.
Fixed the P value calculation error of Infinite's hulls;
Fixed the P value calculation error of Linker's, Dancer's, and Dryad's shields;
Fixed the damage calculation error of Mechanical's laser weapon;
Adds a new ultimate weapon to Linker, the "GOTO", which allows spaceships to make short jumps in space.
Adds a new ultimate weapon to Witness, a rapid fire torpedo "obj.261", and the original obj.261 renamed obj.279;
Adds a level 4 mine weapon to Mystery, which increases its defense level.
Adds two kinds of small rectangle blocks to facilitate the design of the blueprint;
The projectiles of Witness and Infinite have better flight paths (using the new parameter "FIN");
Remakes the faction Mystery, now the Mystery's faction ID is changed to 20056, and I'm so sorry that Mystery original blueprint can't be used any more;
As a small-blocks faction, the Mystery is increased the strength of its small ships, but it's less likely to withstand explosive damage;
Reduced the thrust-to-weight ratio of Mystery's thruster by a small margin;
Reduced the flight speed of Mystery's Disruption Module by a small margin;

Update: 28 Jan, 2019 @ 4:10am

The distance of Butterfly's and Flare's space jump has been set a limited value.
The Linker's blocks become translucent;
All Linker's blocks no longer have friendly collision volume.
The range of Immortal's "ConvexLens" cannon is reduced slightly and muzzleVel is increased;
When the command of the Mechanical blueprint UAV is destroyed, it will cause explosion with considerable damage;
Slightly increased the damage of the Mechanical's "P/AJJ-985" cannon;
Reduced the recoil of all cannons of Mechanical;
Slightly increased durability of Infinite's alloy armor.

Update: 28 Oct, 2018 @ 8:01pm

According to the latest version of the game, this mod is following with some modifications:
Adjust some custom shapes;
Slightly buffed the Infinite's heavy cannon;
Reduced the pixel of texture image, including star map and explosion texture, thanks to 神厨小福贵.

Update: 1 Oct, 2018 @ 1:27am

A big update comes out! Based on the latest released version, I also update this mod at the same time:
More factions, more weapons, and new render effect.
But sadly, this update will make some old archive can't work, including Butterfly and Mojo.

Update: 29 Aug, 2018 @ 7:49pm

Fix a bug of Infinite's generator.

Update: 17 Aug, 2018 @ 6:57am

The effect of explosion range on weapon damage was estimated in a more scientific way, and the damage of all explosive weapons was modified.
Slightly increased armor durability for Witness and Mojo;
Some rendering effects have been modified.
Adjust the light and dark stripes of the locked backgrounds' diagonal stripes in the panel to 1:1.

Update: 8 Aug, 2018 @ 5:39am

Urgently modified an error discovered by Parallel_Address that resulted in an abnormal rendering of the hull when the spacecraft was facing right on some Intel graphics CARDS.

Update: 8 Aug, 2018 @ 2:58am

Full-P spaceship has been added to the Infinite.
Add one Infinite's super spaceship made by "Valaste", whose P value is more than 21000!
Add an infinite efficiency generator to the Infinite; with this generator, you can put any weapons for your spaceship.
The rendering effect of laser is modified to support the display of ultra-high damage.
Changed the unlock effect of the faction and weapon.