Killing Floor 2

Killing Floor 2

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Showing 1-10 of 10 entries
Update: 3 Mar, 2019 @ 5:40am

Update: 6 May, 2018 @ 3:57pm

Update: 5 Apr, 2018 @ 5:43pm

- Vehicles controls are gone, Only the elevator can be used on trader waves.
- Traders are selected on a route through the map

Update: 1 Jan, 2017 @ 12:13pm

Map Update 01/2017:

- Call vehicles with platforms. You can now stand on a platform at the start and end of the vehicle paths and bring them to you.
- Pathing has been redone and improved across the map.
- Starting spawn points are in underground area now, not by the cars.
- Lower skylight light for caves and outside
- Added cars by dirt road by rockslide
- more visual backdrops for outside area

I also want to add that I have done everything I can to make zeds not spawn too far or on th wrong level. There seems to be an issue with the zeds spawning outside of a "spawns" boundaires. It is on the trello board for TW and they are looking into it.

https://trello.com/c/t2wURGSZ/3-zed-spawning-issues

Update: 19 Dec, 2016 @ 10:47am

- Controllable Van for the bottom portion of the map has been added in.
- Spawns have been refined. I attempted to fix them spawning to far away and on the incorrect level. If you still see this issue please let me know
- Fixed some exploitable spots

Update: 19 Dec, 2016 @ 10:43am

Update: 16 Dec, 2016 @ 4:31pm

- Fixed pathing and collision issues near the rockslide
- Attempted fix for spawns coming out of tentacles
- Added more "Tentacle Spawns" around the map
- Added ClotMothers to the scenery (those tentacles had to come from somewhere)
- Made tentacles less "pink and shiny"

Update: 16 Dec, 2016 @ 4:22pm

Update: 14 Dec, 2016 @ 9:27am

Update: 14 Dec, 2016 @ 9:06am