Hearts of Iron IV
The Road to 56
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Обновление: 7 май 2019 в 21:02

May Patch

It's May! That means the horror of Summer is now approaching some regions of the planet . Also, the Elder God Yomagn'tho is now 0.00034% more likely to penetrate the barrier between reality and the out realms, after which it will overrun the Earth with its Reptilian minions - but hey, at least there's a new patch and horoscope!*

It's a big one in the fixes department, and there's a some new content here and there. A number of trees got updated, some generals decided to show up after slacking off, we messed with the research balance (just for the fun of it, as always), and smashed a couple of long-standing issues with the AI.

Come find us at Reddit or Discord[discord.gg]. We've also got a Patreon, if that's your jam:Patreon[www.patreon.com]?

-Gxp


General
  • New Siamese focus tree (By BlueFoxy).
  • Brand new fascist branch for the Italian tree.
  • Improved the RT56 British fascist tree.
  • Added some improvements to Norway: more historical advisors, a new focus, 2 new manufacturers.
  • Made the Ruthenian tree playable if you release them as a fascist or communist country.
  • Added Generals in the Dominican Republic.
  • Added decisions to reform the Ethiopian army and removed their bad traits.
  • Added a decision to form Turkestan, the union of the central asian countries.
  • Added 2 Generic African portraits based on the military portraits.
  • Added Kenyan leaders.
  • Added 2 Czechoslovak generals.
  • Added an Australian Artillery manufacturer and an Admiral.
  • Added a port to North-East Somaliland.
  • Added a new default menu music: Beethoven - Egmont Overture.

Tweaks
  • Improved and Buffed certain Armenian focuses.
  • Nerfed the Austrian armament focuses.
  • Gave Catalonia naval techs and a decision to deploy a navy if you begin with the game rule "15th century Aragon".
  • Made two paths of the PRC tree mutually exclusive to avoid changing ideology and ending the game with 9 research
    slots.
  • Added research slots in the R56 South African focus tree.
  • Ethiopian decision granting steel now grants steel instead of more rubber.
  • Removed Trench Warfare for Ethiopia.
  • Increased the speed of plane relocation that was mistakenly reduced by 10.
  • Added names of fascist Erithrean and Somalian leaders (leaders of native auxilliary troops).
  • +1 research slot for every country. Might be reversed if the pitchforks come out. :)
  • Lowered the spotting chance of army transport convoys.
  • Tought the AI to research in the etax techtree as a doctrine.
  • Etax army focus no longer gives you Armor organization.
  • Added Marno's ENG focus icons.
  • Altered some defines for a better game experience.
  • Disbanded encircled units now only return 10% manpower and equipment.
  • Disbanding a division in the home territory will return 100% manpower
  • Lowered base tech cost from 85 to 80 / day.
  • Increased the year ahead penalty from 2 to 6.
  • Increased the savable days on research to 50 from 30.
  • Slower mission efficiency gain for bombers.
  • Lowered the air supply mission command point cost.
  • Default occupation policy set to gentlest.
  • Lowered naval mines naval supremacy impact to 0.75 from 1.0.
  • Slightly lowered naval mines damage.
  • Changed some automatic acceptance into factions by events to ask to join it.

Fixes
  • The Russian Tsar now has the correct portrait.
  • Fixed some Soviet focus icons that kept disappearing.
  • Removed bad advisors in Africa.
  • Put the game rules in the correct order.
  • Fixed some USA decisions.
  • Made the reloading the Congolese focus tree automatic.
  • Gave control of the Congolese public force to the Congo.
  • Fixed the Turkish air force not appearing on the map at the start of the game.
  • Fixed the "Long Lance" - among other details for Japan.
  • Added stats to some Admirals who lacked them.
  • Fixed a crash if some attachés were hired by Latvia.
  • Moved the continuous focuses frame up in the Irish tree.
  • Fixed British carriers having no deck space at the start of the game.
  • Fixed the name of Democratic Chile to avoid the famous "Chile declares war on Chile".
  • Fixed the African claims of the German Empire to fit their 1914 colonial possessions.
  • Fixed the decision to form Transcaucasia as a foreign country.
  • Fixed Polish Moscicky portrait.
  • Fix on Soviet Baltic claims branch bypass issues.
  • Fixed a lot of icons not appearing.
  • Fixed missing portraits in Czechoslovakia.


*Your Tarot is - Wheel of Fortune, Reverse Emperor, and The Star. Your color is blue with purple polka dots, and your lucky number is n-1. Finally, be sure to avoid large investments, unless you've recently gotten a haircut.

Обновление: 7 апр. 2019 в 22:16

April Patch

Hello! We're back to a regular schedule now, with updates on the 7th of each month. April is about continuing bug fixes and dealing with 1.6.1 + 1.6.2. Most of the compatibility fixes are not listed below, but hopefully you will feel their presence as you click seductively through those production queues.

The team is fairly burned out from the patch orgy of last month, but look toward May to bring back the full potency that you've come to rely on for your enjoyment and satisfaction. We always aim to please.

Please find us on Reddit or Discord[discord.gg]. Additionally, did you know that you can help us send our pet ferrets to university via Patreon[www.patreon.com]?* It's a terrible lie, but at least it's a cute one.

Best wishes,

-Gxp


Additions
  • Added new game rules allowing you to split up countries.
  • Added a focus tree game rule category that allows DLC owners to toggle the 56 or DLC focus trees. (Currently only available for the Netherlands)
  • Addition of manufacturers, mainly in the British Isles and the USA.
  • Addition of a trait for Flying ship manufacturers, enabling maritime patrol planes to be relevant.
  • Addition of a British concession in Iran.
  • Addition of new portraits and further graphics consolidation.
Improvements
  • Operation Weserubung focus for Germany now requires you to be at war with either ENG, FRA or USA to start it instead of the previous requirements.
  • Germany can now do the Befriend/Invade Turkey, Iran and Iraq focuses after completing the Second Vienna Award focus.
  • Prepare Italian Invasion focus for Germany will no longer bypass if Italy is in the Axis.
  • Reorganized and rebalanced Ethiopia a bit.
  • Replacement of (some) modern Iranian manufacturers by historical ones.
  • The extra research slot in the RT56 Fascist UK focus tree is now a bit harder to unlock.
  • Minor layout improvements in the RT56 Fascist UK focus tree.
  • More units should now consume fuel.
  • Changed the name of some countries.
Fixes
  • Added some missing 1.6 events.
  • Fixed more missing portraits.
  • Fixed several issues with some African nations and tags to be more in line with the 1.6 changes.
  • Fixed the UK not being able to become fascist after completing the State Visit to Germany focus.
  • Fixed the non democratic paths of the MTG UK not working properly for various reasons, one of them even leading to possible crashes.
  • Fixed the Panay Incident colliding with the event about the Italian defeat in Ethiopia.
  • Fixed the Invade USSR focus for Germany not warning the Soviets that they are about to enter war.
  • Fixed missing cores and claims for the Restoring Our European Territories German focus.
  • Added a decision for the Congo to reload its focus tree as a temporary workaround.
  • The independence path for Manchukuo should no longer bypass War with Japan.
  • Miscellaneous localization fixes and improvements.

*Absolutely no funds will actually be used to educate furry ADHD terror snakes. They wouldn't be able to pass the entrance exam anyway.

Обновление: 14 март 2019 в 17:22

Man the Guns

Patch #7

  • Added 1.6.1 stuff
  • Added stats / skills for a number of Admirals
  • Added naval treaty ideas to England, France, and Japan
  • Added MtG variants to countries that didn't have them
  • Added a number of new game rules
  • Added Fascist leader for Uruguay
  • Added more ship anti-air techs
  • Updated oppose Hitler focus
  • Updated Yugo / Soviet research bonuses
  • Updated a number of OOBs
  • Updated a number of flags
  • Updated Hungarian tech
  • Fixed issue with permanent ideology boosts
  • Fixed a situation where there could be two Tunisias
  • Fixed the USA starting with 100% war support
  • Fixed missing Belgian truck gfx
  • Fixed a number of invalid focuses for Germany, Czech, and Soviets
  • Fixed the building icons. Again
  • Fixed the wandering tech
  • Fixed unified South America bug
  • Fixed portraits in Kurdistan
  • Fixed Leon Blum
  • Fixed Mussolini
  • A whole long list of other items, small fixes, tweaks and pancake recipes

Обновление: 6 март 2019 в 11:31

Man the Guns

Patch #6

  • Added military and industrial focus tree for Latvia.
  • Added Blackshirts fascist path to UK. There are now two ways to go fascist: The MTG way and our classic fascist tree.
  • Added the Man the Guns naval techs in the Electronics tab.
  • Added additional possibilities for equipment conversion.
  • Added tons of manufacturers for the Commonwealth.
  • Added fuel consumption values for air units.
  • Added expanded xp levels to air units to match naval and ground.
  • Added new portraits for Adolf Hitler (GER), Francisco Franco (Nationalist Spain) and Alberts Kviesis (LAT).

  • Changed Brazilian invasion decisions. Now costs 50 Political Power and 30 Command Power per decision.
  • Changed some news events to be more compatible with vanilla.
  • Changed icons in the British tree.

  • Fixed a CTD related to Brazil involving war goals.
  • Fixed GER focus tree related new vanilla events.
  • Fixed a large number of decision categories.
  • Fixed tons of UK and US Man the Guns decisions.
  • Fixed issue with German dismantle decisions.
  • Fixed Total Mobilization still requiring senators if you weren't the US.
  • Fixed Kurt Schuschnigg (AUS) portrait being removed by mistake.
  • Fixed even more research related bugs.
  • Fixed some false conversion options.
  • Fixed some building placement bugs.
  • Fixed background issue with Infantry tech tab.
  • Fixed duplicate entities problem.
  • Fixed missing naval traits.
  • Fixed categories problem with a number of Portraits.

  • Removed the fuel production cost for all equipment.
  • Removed AI Game Rules that didn't actually do anything.

Обновление: 2 март 2019 в 14:48

Man the Guns

Patch #5

  • Removed unit production fuel requirement.
  • Added equipment convertibility to Armored Car tree, and various plane conversion options.
  • Fixed construction menu.
  • Fixed a number of graphical issues and missing art assets.

Обновление: 1 март 2019 в 17:13

Man the Guns

Patch #4

  • UK now uses Man the Guns content for its Democratic paths. (along with communist, monarch and decolonization paths if you own the DLC) The fascist path has been replaced with our old fascist tree.
  • Fixed congress issues. (Plutozz assures us that this is absolutely the case.)
  • Found some more research fixes that had somehow ended up in the Romulan Neutral Zone.
  • Just kidding. Please don't go after Plutozz.

Обновление: 1 март 2019 в 11:10

Man the Guns

Patch #3

  • Fixed bug that was causing negative research bonuses.
  • Enabled some radar related equipment.
  • Added Jim Mattis to releasable Patron generals.
  • Some other small changes.

Обновление: 28 февр. 2019 в 22:21

Man the Guns

Patch #2

  • Small fix to address a launch CTD.
  • Removed some USA content.

Обновление: 28 февр. 2019 в 19:56

Man the Guns

Patch #1

Greetings and happy DLC day! The fine folks at the Road to 56 bar and grill have been working tirelessly to make the mod work with Man the Guns and the 1.6 update. Of course, by 'work' we mean, "Not explode at launch." Mission accomplished!

That being said, this is just an initial patch. We cleared a couple thousand (!!!) bugs and there are, quite unfortunately, around a thousand or so left. That includes logged errors, content conflicts, and seizure-inducing moments of historical inaccuracy. If the numbers involved seem ridiculous, well, they absolutely are. SpicyAlfredo, Thinking_Waffle and yours truly shaved off an unrecoverable portion of the best weeks of our lives trying to get this thing to work. (Free cupcakes of appreciation are always welcome!)

We will be patching quite a bit this month now that the full team is available to work on the mod. For the time being our regular monthly schedule is suspended while we try to get everything running smoothly again. Thank you for your patience and for the time being, expect some chaos and hilariously frustrating moments in your modxperience. If the stress gets to be too much and you need an understanding and kind soul to listen, you can find us on Reddit or Discord[discord.gg]. Additionally, if sending us cupcakes is too complicated you can enable us to buy our own! Patreon[www.patreon.com].

As always, with love, respect and awkward bro hugs,

-Gxp


Tldr
  • This is the first patch of many.
  • Expect there to be an avalanche of bugs, content conflicts, and zesty forum comments.
  • We had to gut all of our advanced naval technologies and equipment. We will add this back later on.
  • Road to 56 is no longer compatible with mods that alter the map. We're working our own now, and will add states whenever and wherever the mood strikes.
  • Yes, there is an old version of the mod on Steam for those of you that don't want to use 1.6.
  • SpicyAlfredo is in post-patch recovery. Please send flowers.
  • Thinking_Waffle is as enigmatic as always.
  • Greatexperiment is probably on drugs. Everything is fiiiiiine.
  • You're still beautiful. Even if you leave angry comments on our Discord. :)

Also!
  • The Soviet Union has been reworked!
  • Added new state 'Gdynia'
  • Danzig Is no longer the reason you stay awake at night, wondering at the cruelty of the universe.
  • Ireland Tree Update with the Non Political branches, removed in favor of their Generic Tree counterparts. (I have no idea what this actually means)
  • All R56 Integrated Puppets now have the same color as their overlord.
  • The USA can now get Greenland without too much stress.
  • Added numerous things that resulted in even more numerous bugs. Hooray!

Обновление: 7 февр. 2019 в 18:32

February Patch

Hello! We've got a whole mess of fixes for you this month. Loads of them. A veritable avalanche of tiny tweaks and long-standing annoyances resolved. There's also a bit of new content, but overall the main effort was given over to making the mod run better and fly right.

In part this is due to the oncoming hulk of Man the Guns finally approaching, soon to be unleashed by some very mad and manly Swedes. As you can imagine this event will play hell with mods both big and small, but mostly the big ones like 56. To that end we have been slowly preparing and as of this patch the full team is now dedicated to compatibility. Our main dudes on the case are Thinking_Waffle, Spicy Alfredo, and Greatexperiment.

We're making surethe game doesn't explode or immediately crash to desktop, which is something at least 9 out of 10 players agree is a very good thing. Beyond that we're debugging the hell out of the rest and praying to the Giant Baseball-Cap Wearing Mantis God that it all works out. It definitely will. Probably.

As always you can find us on Reddit or Discord[discord.gg]. If you want to. Additionally, did you know that you can throw money at us? It's true. If you enjoy making it rain currency units on the unsuspecting heads of modders, there's always Patreon[www.patreon.com].

Remember, no matter happens between us - no matter the difficulties or hardships - you're totally awesomely beautiful, and also - if you steal the last of my ice cream I will mercilessly seek revenge.

-Gxp

Additions
  • Complete reorganization of all the portrait files due to the awesome work by Pordy!
  • Added some long in-development content for Carpatho Ukraine and Slovakia.
  • Added options for the Icelandic player to fight the fascist Swedish mutiny. This might lead to some spicy Swedish shenanigans!
  • Added an option to end the Tibetan regency and put the Dalai Lama in power in the late game.
  • Added a focus for Finland, changed a few icons and a few conditions.
  • Added a decision to remove the Brazilian "Coffee Barons" national spirit.
  • Readded Brazil Ideological political advisors...
  • Added 2 unique Belgian ace portraits because one of the modders is "slightly" nationalistic.
  • Added a converted train manufacturer in order to make armors out of train factories, usable by Slovakia and the Netherlands.
  • Added Bhutanese names after watching a documentary. What else can you do while water is boiling?
  • Added and updated several generic focus icons.
  • Added extra mustache to one of the more awkwardly shaven generals.
  • Added some AI guidelines for Argentina, so it will play its tree a little bit better.
  • Added a decision for Greece to give Napoleon Zervas field command.
  • Readded the base game politicans for Nepal, not because they are historical but because it's probably better than nothing.
  • Added content for Serbia: portrait of Milan Nedic, decision to get fascist collaborators as generals
  • Added one or two generals (+ other fancy admirals) for South Africa, British Malaya, Venezuela, Ecuador, Peru, Bolivia, Paraguay, Chile, Uruguay and Denmark (...but it breaks the theme?)

Improvements and Updates
  • Updates and improvements to Honduras content.
  • Reworked the First Vienna Award so that it's now done through events following the Fate of Czechoslovakia focus instead. This also causes some minor layout changes to the German focus tree.
  • Rebalanced and improved some decisions of the generic tree.
  • Made the Tibetan training decisions shorter, so you can invade the world a bit sooner.
  • Increased the efficiency of the generic decisions to train your armies.
  • Germany should now have roughly 20 focuses or so in the 1939 start.
  • Nerfed Honduran Prospection decisions a bit.
  • Nerfed a few overpowered Argentinian focuses.
  • Updated Austrian focus icons.
  • DoD users will use the DoD portrait of Otto von Habsburg if Austria is monarchist.
  • General improvement of Ireland, focuses that should be mutually exclusive are now mutually exclusive, a focus has been replaced by a decision, volunteers can be sent early enough to intervene in Spain (or elsewhere). Generals added.
  • Increased Belgian capabilities to send volunteers. Added option to fund various pet shelters, or read to the elderly.

Fixes
  • Made a bypass for the pre-emptive war focus in the Japanese focus tree if the Soviets are conquered.
  • Made the Japanese advisors fit with DLC tree to avoid problems.
  • Altered the 'German Peacetime Economics' that previously enraging those who were weird enough to restore democracy in this game.
  • Fixed dozens of errors and bugs in the 1939 scenario start. We thought about removing it, but for the three people that play '39 - this is for you. <3
  • Fixed a typo in the name of the Slovak town of Svolen, apologies to its inhabitants and my Slovak neighbor. (Dear Thinking_Waffle, mods are not a valid way to flirt. Try chocolate instead? -Gxp)
  • Fixed a confusion between add_stability and set_stability that would reduce the stability of Tibet and the Netherlands to 0%. [insert stability related joke here]
  • Fixed conditions and effects of a bunch focuses for Manchukuo.
  • Fixed an easter egg event where Thinking Waffle was not described accurately. (It's accurate, you just don't want people to know the real you.)
  • Fixed the claim focuses of the Indonesian tree triggering the events for you instead of the targeted countries.
  • Fixed the "arms deliveries" focus of Bhutan blocking you if you didn't do it before changing ideology.
  • Fixed the automatic addition to a non-existant air research group in the generic tree. Changed to a new focus.
  • Fixed Australian light carrier class name mistaken as Austria.
  • Fixed the Icelandic Mutiny focuses for Sweden always being bypassable.
  • Fixed War in France focus for Germany not being able to be bypassed if France doesn't exist.
  • Fixed the claim focuses of the Dutch East Indies/Indonesia.
  • Fixed some Finnish focuses, removing magic generation of Nokia Rubber with synthetic rubber plants.
  • Fixed the absence of ideological advisors for Brazil.
  • Fixed a focus for Luxembourg that was not taking into account the possiblity of the country being the faction leader.
  • Fixed missing localization for events about the promotion of new French Generals. (De Gaulle, de Hautecloque, Juin, Delattre de Tassigny)
  • Fixed some textual errors.
  • Fixed the Czech-Soviet Alliance focus so it can now be bypassed if the country is at war with the Soviets.
  • Fixed missing localization for Brittany.
  • Fixing Poland being named the Generalgovernment after changing ideology.
  • Fixed a situation in which pressing the W key would cause a pizza supply shortage in Belgium.
  • Fixed typos in Yugoslavian Event.
  • Fixed duplicate localisation code in Iraq focus tree.
  • Fixed duplicate localisation code in Bulgaria.
  • Fixed typos in Albania localisations.
  • Czechs and Tibetans got back missing generic manufacturers (naval and tanks)