Total War: WARHAMMER

Total War: WARHAMMER

LORE FRIENDLY REGIONAL RECRUITMENT MOD - PART 1
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Update: 17 Jun, 2017 @ 6:05pm

Little update:
- Army banner in main campaign show correct colour now ( fitting well with the new few faction banners I have already added): Red Eye tribe, Barak Varr, Karak Azul and Zhufbar
- Changed primary colour to Red Eye tribe ( from yellow to black)
- Corrected some errors in building allowed units table (regional structures will allow recruitment of correct units)

Update: 13 Jun, 2017 @ 4:17pm

Version 1.3.1:

- Added Nuln City State Troops (available from new Nuln primary structures levels, recruitable and garrison)
- Added Carroburg Primary structures (with new progression icons), removed carroburg special barrack from carroburg secondary slot and moved carroburg greatswords (available with new optional pack 3 update) recruitment to the new primary structures (lvl3).
- Reworked some icons
- Corrected an issue that do not show correctly colour and shield patterns to marienburg infantry units

Update: 4 Jun, 2017 @ 6:49am

New Update v.1.3:

READ THIS AND SEE PREVIEW PICS (UPDATED)

1) Empire City State Troops:

A) New units (with wonderful texture) available for:

- Altdorf : recruitable troops and garrisoned troops
- Middenheim : recruitable troops and garrisoned troops
- Talabheim : recruitable troops and garrisoned troops

Note 1: In main campaign you will be able to recruit city state troops from main settlement structures. The units available for the main campaign have a limit cap and are less than the custom battle (this decision is due to avoid unbalancing problems). From custom battle you will be able to recruit all the units.

Note 2: Nuln City State Troops are coming, don’t worry

B) New City State buildings progression icons for:

- Middenheim
- Nuln
- Talabheim

2) Empire Regional Troops update:

- Reworked all empire troops shield textures. Now all empire provinces troops have their own shield textures with their peculiar emblems (this was an enormous job with awsome result!). This include city state troops shields textures.
- Added some more variant model to the empire infantry soldiers.
- Reikland colour and proper shield trextures applied to main empire faction troops.

3) Reiksguard Shields Redone:

- New wonderful and loreful reiksguard shield texture that replace the vanilla ones.

4) New Provincial Barracks buildings progression icons: the previous one was horrible

5) ERROR FIX:

- Fixed porthole avatar visual error for some units


Thank you! And remember to click thumb up if you like my job.

Update: 28 Apr, 2017 @ 3:36pm

Update: 22 Apr, 2017 @ 4:17pm

Update: 13 Apr, 2017 @ 1:46am

Update 1.2

Errors fixed:
- Bretonnian paesant economy now works for my regional units (changed the related scripts).
- Fixed buildings requirement errors for some empire units (crossbowmen, pistoliers etc..)
- Now empire regional artillery units will show provicial coloured servants

Thanks to kaiserfrankie and his errors reporting

News:
- Added new units icons for all regional recruited troops
- Reworked vanilla units icons for some faction to fit well with regional units cards icon
- Reworked Red Eye nightgoblin tribe flag (very cool!)
- Reworked Barak Varr, Karak Azul and Zhufbar flags (just to fit well with my lore units colour patterns) (Thanks to costantinople!)

Update: 1 Apr, 2017 @ 3:39pm

New Update:
- corrected missing weapons for drigonfire pass warriors
- added bretonnian regional recruitment coloured units icons cards
- applied last CA bretonnian update

Update: 19 Mar, 2017 @ 6:48pm

V. 1.1 (20/03/2017)

Bretonnia Update:

- BRETONNIA REGIONAL RECRUITMENT SYSTEM
- ADDED OFFICER TO MY UNITS (RRS units)
- REWORKED SOME OLD TEXTURES
- AI ARMY WILL BE COMPOSED OF MORE DIFFERENT UNITS
- AI BUILDING CONSTRUCTION SYSTEM FOR NEW REGIONAL RECRUITMENT BUILDINGS

Update: 26 Feb, 2017 @ 10:13am

little update:

- added some shields variants (for empire and crocked moon tribe)
- fixed an error about rrs goblin tribes units recruitment

Update: 26 Feb, 2017 @ 9:46am

read above