Total War: WARHAMMER

Total War: WARHAMMER

LORE FRIENDLY REGIONAL RECRUITMENT MOD - PART 1
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Update: 15 Feb, 2017 @ 3:21pm

Fix

Fixed problem of missing recruitable cavalry and artillery units in empire buildings

Update: 15 Feb, 2017 @ 10:13am

Fix

- Restored vanilla Technologies tables, now empire tech roster will work

Update: 14 Feb, 2017 @ 6:00pm

Big Update: Version 1.0

Regional Recruitment System available for :

- Dwarves
- Empire
- Greenskins

This Update allow you to recruit all units with regional colour patterns. RRS units have their own "provinces" uniform colours and shields patterns.
The Regional Recruitment System Buildings have mostly their progression icons (I higly suggest you to use SpartanVI buildings Progression Icons Mod)

Enjoy

Update: 14 Jan, 2017 @ 5:31am

- changed a little colour for ostermark, wissenland and averland (now more lore friendly)

Update: 13 Jan, 2017 @ 5:41pm

Version 0.2:

- New coloured Units Card Icons for new empire provincial units entries ( thanks to StarFauxe).
NOTE: to see vanilla entries with StarFauxe coloured icons you need to subs his mod.
- New additional provincial shields patterns for each provincial units.
- Changed ACoH and Grundels Def caps to 2 (beware that higher building give 1 one of these troops garrisoned and will count as a cap choice). Swords of Ulric caps decreased to 2 (one garrisoned)
- Recolour of some Empire Provinces colours patterns (more loreful and less desaturated):
Averland, Ostermark, Stirland, Talabecland and Wissenland

Update: 13 Jan, 2017 @ 5:36pm

Update: 6 Jan, 2017 @ 6:30pm

V. 0.1

New Version:

- Added provincial barracks chains for Empire provinces (linked to new added special slot settlement), which allow players and AI to recruit provincial coloured troops for empire factions. The same will be for greenskins and dwarves holds.

- New buildings icons and description.

- splitted in 2 pack files : part 1, tables db; part 2, textures db. (textures are the same of the old version).