Wallpaper Engine

Wallpaper Engine

Hexagon New
Showing 11-20 of 22 entries
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Update: 22 Jan, 2017 @ 1:49pm

- Now the sparkles near the lines could be cancelled.

Update: 15 Jan, 2017 @ 11:10am

- Added a checkbox to enable color inversion on pulses.
- Added a combo box to select the light spawning position.
- Rearranged the settings panel.
- The source code is now on GitHub: https://github.com/drelatgithub/HexagonWallpaper. You are welcome to open an issue or fork the project.

Update: 12 Jan, 2017 @ 10:02am

- Bug fix.

Update: 12 Jan, 2017 @ 9:46am

- Added a slide bar so that you could adjust the propagating speed of lights.
- Tiny modifications.

Update: 11 Jan, 2017 @ 9:17pm

- Added a slide bar that can be used to adjust the color changing speed.
- Tiny modifications on how hexagons react to strong audio.

Update: 11 Jan, 2017 @ 8:21pm

- Added a slide bar that could be used to adjust light decaying speed.

Update: 11 Jan, 2017 @ 5:21pm

- Added slide bars so that you could adjust line/dot size, blurring and fading rate.
- Added lined painting method so that hexagons would look much better on high-resolution screens. To avoid CPU overload, a checkbox is added to let you choose between the original dotted painting and the lined painting.
- Other tiny adjustments

Update: 10 Jan, 2017 @ 6:41pm

- Tiny adjustments

Update: 10 Jan, 2017 @ 2:27pm

- Added sporadic glowing when quiet to avoid dullness.
- Hexagons are more brilliant when the music is strong.
- Added a slide bar that can be used to adjust the size of the hexagons.
- Added a slide bar that can be used to adjust the maximum lines on stage.

Update: 9 Jan, 2017 @ 11:12pm

- Hexagons now become audio responsive.