Stellaris

Stellaris

[ OLD VERSION ] - Improved Hyperlanes and Fog of War
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Update: 16 Apr, 2017 @ 11:56pm

This mod has been overhauled to be used in conjunction with hyperlane-only games.

What this mod does:

- NEW: Disables all drives except for hyperdrives. This includes Fallen Empires. This should work with other mods that add races/ships that have other drives equipped by default (i.e. Animated Zeriphen Portraits).

- NEW: Nebulas now drastically reduce FTL speed. Increased to 95% speed reduction up from 30%. When traveling through nebulas, it will take anywhere from about a week to 3 months, depending on the hyperlane length.

- NEW: Nebula names disabled from the map, making exploration a bit more tricky.

- NEW: Galaxy "flattened". No more random star height, and hexagonal pin around stars removed. Gives the map a cleaner look.

- NEW: Hyperlane generation modified. More "routes", branching, looping, and dead ends. Great for creating choke points and front lines during wars.

- NEW: Hyperspace windup increase when outside your territory is removed. It now takes the same amount of time to charge your hyperdrive regardless of where you are in the galaxy.

- NEW: Map modes no longer reveal the fog of war. If you have any mods that add new map modes, you will need to modify all lines that say "enable_terra_incognita = no" and switch it to "yes".

- NEW: Orbital paths in solar systems now have the same visibility as hyperlanes.

- NEW: Custom setup scenario for this mod called "Improved Hyperlanes". A 2500 star 4-arm spiral galaxy with stars in the galactic core along with many nebulas.

- Removes hyperlane visibility from the fog of war.

- Makes the fog of war completely opaque - You cannot see anything in unexplored areas (You can still mouse over star systems).

- Increases the visibility of hyperlanes - Useful for mods that add more flag colors.

Update: 8 Apr, 2017 @ 4:11pm

Fix for broken hyperlanes.

Update: 8 Apr, 2017 @ 2:56pm

1.5 compatibility update

Update: 14 Jan, 2017 @ 6:40pm

Initial Upload