Haydee
Fuckbot Academy [28 Rooms, WIP]
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Update: 15 Mar, 2017 @ 1:30am

Mainly some bug fixes this time, there were some walls in one of the rooms that you could fall through that should be fixed, the save point before the boss room was bugging out, but I believe I've fixed that, and there was a problem with the doors in the "Factory" area as someone called it (room with the falling crates), where the left door would travel to the next room even when it was supposed to be locked. That should be fixed now and they should work properly

Update: 9 Mar, 2017 @ 6:29pm

I had a lengthy period (37 days) where my computer shat itself and was un-usable, but it's working now so I can finally update this! It's been so long I can't remember if I had fixed everything I was wanted to, but I'm preeeeetty sure I had, and I was just waiting to upload it and then my computer died

This update does add in I believe 9 more rooms, including a fairly simple boss fight, and lets you finally grab that shotgun that's been teased about.

If there is anything glitched or missing that should've been there and/or was before, let me know, because it's been a LONG time so I might've forgotten something!

Update: 26 Jan, 2017 @ 3:12am

Fixed a small error that caused a big problem - If the blue railing door in the pillar room crashed your game it was because what should have been a b was actually a B!
It should be working now


I have the first boss almost complete, I need to go through it myself properly first and then finish that loop around off and finish the part of the dark green area I was working on before

Update: 25 Jan, 2017 @ 9:13am

After doing another playthrough, I realized I had botched the teleport back to the pillar room. I changed the entry point so you can continue into the blue area instead of getting caged in to the start

Update: 25 Jan, 2017 @ 6:16am

I've added 5 more rooms, the second door in the rotating pillar room is open and leads for a while until you hit another red door, this time with a save point!

The first door's ending has a button you can press to return to the pillar room, as I've yet to finish that part, and there's no way to actually get back from the final room at this point otherwise!

Also, the updater didn't let me get this in the upload (it crashed 6 times in a row until i took it out):
https://mega.nz/#!f1wBhKBD!kNz-V4vmGgSogWqzW0bfhNsVyVkJPIbJYo08_dxElf4

Added in the un-implemented Shotgun, it's in the game but currently inaccessible (it'll be so after I finish the current area I'm working on!)

Update: 22 Jan, 2017 @ 3:31am

Added two more rooms, now up to five. I'm partially worried that the latest room is a little *too* dark, but I'd rather not rely on myself for that decision, so if you wold kindly let me know if it is or not!

I have also added some text to the start up explaining that red locked doors are completely non-unlockable as they mark areas where content has yet to be put, as that seems to have done some confusion

Update: 20 Jan, 2017 @ 11:28pm

Update: 20 Jan, 2017 @ 11:26pm

Updated the mod, it should work right out of the workshop now, I got the game file and everything in there, so it should show up in the main menu when you go to start a game... if I understand how the uploader works! Let me know

Got the third room figured out and done and uploaded, and I locked the doors that lead to nothing currently

Update: 20 Jan, 2017 @ 7:38pm