Garry's Mod

Garry's Mod

Zeds SNPC's[Killing Floor]
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Update: 31 Dec, 2024 @ 7:23am

-Added flamepound pill
-Small fixes
Hey you! Happy new year :)

Update: 2 Feb, 2021 @ 7:19am

-Fixed projectiles

Update: 6 Sep, 2020 @ 8:44am

-Updated particles.
-Added icons.
-Now they can fight nextbots!
-Fixed few small issues.

Update: 28 Sep, 2018 @ 11:03am

-Fixed bloat can't move when his head was destroyed during attack animation.
-Fixed clots use only grab attack on NPC.
-Fixed siren not screaming.

Update: 16 Feb, 2018 @ 7:19am

-Fixed flame become too big.
-Fixed husk accuracy. Now he can shoot very good.

Update: 15 Feb, 2018 @ 7:24am

-Added new custom zed - flamepound.
-Flinch and stun now work for each zed as in KF.
-Scrake on suicide and hoe now can be flinched by melee only once.
-Fleshpound now can be normally flinched by melee from big range.

Update: 29 Jan, 2018 @ 10:02am

-Fixed bloat and gorefast can stuck after attack.

Update: 27 Jan, 2018 @ 3:25am

-Fleshpound flinch now work like intended (i hope).
-Scrake now play flinch only on first stun (like in game).
-Stalkers now visible only during attack.
-Fleshpound now leave rage when damage target. If you don't know: in previous version he leave rage only when attack animation ends.
-Changes in husk shoot formula.
-Bloat now can't be stunned.
-Reworked spawners.

Update: 23 Jan, 2018 @ 8:10am

-Fleshpound rage now can end like in game.
-Fixed spawners.
-Brute and mutilator now count as big zeds.
-Changed fleshpound damage to zeds during rage charging.

Update: 21 Jan, 2018 @ 4:49am

-All damage values now similar to game i hope.
-Clot grab now not interrupt npc's animations.
-Scrake "sawing" rules changed.
-Flinch and stun for all zeds now work like intended.
-Reworked spawners.
-Fixed crawlers spawn in ground.
-Husk in hardmode now use flamethrower mode when enemy close enough.