Cortex Command

Cortex Command

Florans
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Update: 22 Jul, 2019 @ 6:10pm

-Getting hit in the head might knockback or flip soldiers, depending on the rounds hitting them.
-The chin armor in Floran Warrior helms are now separated armor pieces.
-Weapons now make sounds when they break.
-Edited the ammo.ini file so the rounds don't destroy terrain as easily and rebalanced most guns.
-Minor edits to most of the ini files and fixed some bugs found along the way.

Update: 7 Jul, 2019 @ 8:48am

-Removed dependencies on vanilla factions to avoid compatibility issues. Some code still reference stuff from the Base.rte content.
-Spike rounds are heavier but less penetrating now. This make spike rounds do less against armored units but get an increased stopping power.
-Floran spike throwers are generally better at dealing with lightly armored units now. They are less likely to cause no damage at all like they used to.
-Floran Hunters and Mercs now get aiming and reloading bonuses whith the magazine-fed spike thrower Marauder.
-Added stride movement sounds for the units. Their bodies also make a different sound when they hit the ground.
-The Skewer spike thrower is less likely to gib a bodypart. It also doesn't require Hunters or Mercs to crouch to get its aiming range bonus but the range has been decreased a bit.
-Edited all melee weapons. They are a bit more balanced in their damage output.
-Made some small edits to some of the weapon and gib sprites.
-Fixed a number of bugs in some lua files that would cause console errors and lag but still work.

Update: 4 Jun, 2019 @ 5:48pm

-Florans now make chatter sounds when selected and pain sounds when hit hard enough.
-Edited and added new sounds for some of the devices.
-Edited the gibs or most bodyparts and devices so their destruction is better looking.
-Most weapons have less or no recoil transmission, meaning less actor pushing when firing.
-Made some misc small changes and removed redundant pieces of code and sprites from the files.
-Fixed tribal masks breaking in one hit.

Update: 6 May, 2019 @ 7:03pm

-Florans are now made of Flesh instead of Armored Flesh, at least the almost naked ones. They are still quite resistant to damage.
-The custom materials don't need an index anymore so they cannot be replaced by other custom materials using the same index.
-Bonemold now turn into ash instead of bone when gibbed so it's easier to remove.
-Removed some redundant sprites and pieces of code from the files.

Update: 5 May, 2019 @ 2:37pm

-All Florans now use jetpacks. The ai is currently unable to navigate some areas otherwise.
-Floran bodyparts will drop Pixels when gibbed now. Each pixel count as 4 gold.

Update: 19 Feb, 2017 @ 3:39pm

-Florans are no longer immune to fall damage. They are still more resistant than vanilla faction units.
-Decreased the health regeneration rate for all Floran units.
-Decreased the amount of blood from Leaf Hair exit wounds.
-Fixed a bug with Thornnades calling wrong gib particles.
-Fixed a bug in some lua files used by melee and some ranged weapons.

Update: 18 Feb, 2017 @ 8:42am

-Added 3 more leaf hairstyles and edited some of the existing ones.
-Increased the structural integrity of Leaf so Floran hair gets no damage from harmless particles.
-Thornnades are a bit less powerful but they are not as volatile now.
-Edited the look of Maulers to something more Floran-like.
-Made slight edits to the look of Stabbers and Leafguards.
-Fixed some items using the wrong materials.

Update: 16 Feb, 2017 @ 6:42am

-Helms are not overpowered anymore. They break when heavily damaged.
-Florans with helms have leaf hair under them now.
-Fixed a bug causing Floran Greenfingers to use a back leg as the front one.
-Fixed some items using the wrong materials.

Update: 7 Feb, 2017 @ 5:47am

-The one-handed spike thrower Stinger is now a semi-automatic gun. Holding down the attack button will continue firing.
-Added a new item, Prickler. It's an off-hand version of the Stinger so it can be used with other one-handed weapons.
-The shield Leafwall has been renamed to Leafguard. It also transfer less damage to the arm now.
-Added a new item, Bonewall. It's a bigger, stronger but also heavier bonemold shield.
-Added 7 more leaf hairstyles and edited some of the existing ones.
-Decreased the chances for tribals to spawn with a mask.
-Increased the chances for spikes to bounce off instead of disappearing when hitting something in their harmless range.
-Decreased the accuracy for Marauders a bit more.
-Floran Leaf Hair doesn't sound like flesh when hit anymore. It has its own set of sounds now.
-Both the Shredder and the Skewer have a different firing sound.
-Thornnades have a different explosion glow and sound.

Update: 4 Feb, 2017 @ 6:49am

-Added a new item, Thornnade. It's a thorn fruit themed explosive. It's set to explode when starting the throw, not when thrown.
-Added 10 more leaf hairstyles and edited some of the existing ones.
-Added 2 more helm type for Floran Hunters.
-Added one more mask type for Floran Tribals.
-Rebalanced the prices for Floran Warriors and Mercs.
-Rebalanced Floran overall weight, jump and jetpack strength.