Don't Starve Together

Don't Starve Together

Repair Mod v3.1
Showing 21-30 of 34 entries
< 1  2  3  4 >
Update: 15 Sep, 2017 @ 6:25am

Version 1.1.2

  • Updated a few lines of coded internally (just to make it look cleaner on my end, nothing changed for you guys ;X)

Update: 15 Sep, 2017 @ 5:55am

Version 1.1.1

  • Fixed a bug that would cause the game to crash when loaded up
  • Changed Winona's repair value multiplier to be multiplicative with the construction amulet instead of additive (meaning using Winona in tandem with a construction amulet will give a 2.66x multiplier instead of 2.33x)

Update: 14 Sep, 2017 @ 9:45am

Version 1.1

Added various perks for the new character, Winona.

  • Her repair and spooling speed matches that of her crafting speed (her empower speed is unchanged)
  • She can refill 20% of a sewing kit's durability with 1 string instead of 12.5% to mirror the cost of her mending tape
  • She has a natural additonal 33% multiplier to her repair value of items with the hammer (additive to the construction amulet multiplier)

Update: 29 May, 2017 @ 9:06am

Version 1.0.4

  • Added compatibility with mods that add an amulet slot (when using the construction amulet)

Update: 15 Mar, 2017 @ 8:29am

Version 1.0.3

  • Added slurtle shell pieces as a repairing ingredient (will repair slurtle armor and helmet, along with other mod items that use slurtle shells in their recipe that don't have a more prioritized ingredient)
  • Increased repair value on the bee queen crown and spider hat (their respective repairing materials will repair them more now)

Update: 14 Mar, 2017 @ 11:02am

Version 1.0.2

  • Added a new table to the customdata.lua file that would allow players to add custom values for magical items (that would be refueled with nightmare fuel)

    The way magical items are set up in the game's code, I wasn't able to set up a dynamic table like I did for the hammer, so unfortunately any modded magical items will not be detected/added to my mod's database. Instead, I've set up a new table in the customdata file to allow players to add their own values for things that they want repaired with nightmare fuel. Just follow the instructions in customdata.lua :)

  • Added an option to the config that would require players to sacrifice health to refuel magical items (in addition to or instead of sanity)
  • Added smaller intervals for the health and sanity costs (at lower numbers)

Update: 13 Mar, 2017 @ 8:53am

Version 1.0.1

  • Fixed a bug preventing the night armor from being repaired with nightmare fuel
  • Added moon rock to the vanilla list of ingredients

Update: 2 Feb, 2017 @ 2:41pm

Version 1.0.0

  • Official release of the mod

Update: 2 Feb, 2017 @ 2:19pm

Update: 2 Feb, 2017 @ 2:09pm