The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Local PVP
Showing 1-10 of 14 entries
< 1  2 >
Update: 12 Apr, 2017 @ 6:50pm

+Added OptionsMod support!
+Added Famine 2nd stage control

Update: 5 Apr, 2017 @ 7:07am

+Added Greed Gaper control
+Added Dip / Corn control
+Added Dinga control
+Added Mega Troll Bomb control
+Added Boom Fly / Red Fly control
+Added Blastocyst control
+Added Fistula / Teratoma control
+Added Dart Fly control
+Added Sucker / Spit control
+Added Big Spider control
*P2 lasers / brimstone attacks will no longer deal damage
*Touching Psy Horfs no longer crashes the game
*Frozen enemies can no longer attack
*Confused, charmed, and afraid controlled enemies now have slower fire rate
*Fixed charges not stopping when they hit a wall
*Updated collision detection for controlled enemies

Update: 25 Feb, 2017 @ 6:01pm

+Added Splasher control
+Added Gurgle control
+Added Psychic Maw control
+Added Psychic Horf control
*Fixed boss move text displaying across runs
*Fixed a big that caused the player's black hearts and soul hearts duplicating ad infinum
*Updated the HUD for burst attack enemies
*Fixed Dingle launching spawned enemies at hyperspeed
*Heavily reduced the fire rate of maws
*Slightly reduced the fire rate of horfs

Update: 19 Feb, 2017 @ 4:48pm

+Added Buttlicker control
+Added Haunt control
+Added Dingle control
+Added champion enemy control
+Added control for the black Dingle champion and gray Haunt champion
*P2's baby is now invisible (special thanks to Calzep for helping with that <3)
*Default shot speed for enemies with basic projectiles is now 7 (up from 6.5)
*Charging attacks now use the HUD cooldown meter just like projectile attacks do
*Fixed attacks that shoot multiple projectiles firing at a weird angle
*Fixed black hearts and soul hearts being stolen by P2 when they drop in

Update: 6 Feb, 2017 @ 7:55pm

+Added attack cooldown bar to HUD
+Added Bony & Black Bony control
+Added Wall/Blind/Rage Creep control
+Added Scarred Vis control
+Added Dople control
^Dople copies stats (and certain tear effects) from player 1 rather than mirroring their actions
+Added Larry Jr. control
*The Thing will now turn into a wall creep so it can be controlled
*Fixed broken Vis animations

Update: 6 Feb, 2017 @ 1:54pm

+Added Gurglings control
*Re-worked movement speed of all enemies
*Duke of flies' attacks now have slight random variance
*Clotty, Lil' Gish, I. Blob, Spitty, and Conjoined Spitty now have slower fire rates.

Update: 31 Jan, 2017 @ 10:16am

+Added control to all Leech enemies
+Added Drowned Charger control
+Added Pride control
+Added Gurdy control
+Added attack control to Duke of Flies

Update: 29 Jan, 2017 @ 4:34pm

+Added Baby Long Legs and Small BLL control
+Added Crazy Long Legs and Small CLL control
+Added Horf control
+Added Tumor control
+Added Gluttony and Super Gluttony control
*Some enemies now have special attacks that are activated with specific combinations of movement and attack

Update: 29 Jan, 2017 @ 10:58am

+P2 can now choose which enemy they want to control by dropping in and out repeatedly to cycle through the available options!
+Confusion effect now causes player-controlled enemies to have erradic movement patterns
+Slowing effect now works on player-controlled enemies
+Freezing effect now works on player-controlled enemies
+Midas touch effect now freezes player-controlled enemies.
*Fixed lua debug spam

Update: 29 Jan, 2017 @ 10:23am

+Added support for Wrath and Super Wrath
+Added support for Charger
+Added shooting support for Host / Flesh Host
+Added movement support for Mobile Host / Mobile Flesh Host
*Mushrooms will now be turned into hosts so the player can control them
*Removed random blue line from mod thumbnail image