Starbound

Starbound

Automation Aides
Showing 31-40 of 51 entries
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Update: 28 Feb, 2020 @ 6:47pm

fixed pump compression

Update: 15 Sep, 2019 @ 2:13pm

fixed capacity sensors

Update: 15 Sep, 2019 @ 2:13pm

Update: 30 Aug, 2019 @ 12:57pm

terminals got a major upgrade, allowing them to handle bigger networks more smoothly. Blame Hubnester for that.

Update: 23 Jul, 2019 @ 11:06am

deprecated MTDs. implemented currency handler

Update: 31 May, 2019 @ 2:58pm

-1.71
--fixed terminal bug from refactor.

Update: 23 May, 2019 @ 7:06am

-1.7
--added colony deed 'link', learned from silicon boards
--nerfed pumps
--script changes for performance reasons

Update: 31 Aug, 2018 @ 3:55pm

change log up to this point:
-1.6
--recipes all adjusted. now unlocked by picking up silicon boards and iron bars. unhandled item token now available.
-1.5.1
--router hotfix
-1.5
--recoded even split and slot split to be more precise
-1.4.2
--Giant spiked nerfbat for balance reasons: ITDs, MTDs and grabbers now require teleporter cores.
-1.4.1:
--fixed an ancient routing bug I missed, that involves not having an item in the ITD's first slot
--tentative workaroundish fix for terminals acting up. Refresh if it loses sight
-1.4:
--fixed bridges not properly clearing their lists (big sorry. ugh)
--iron and titanium quarries and pumps now available.
--overall nerfs to effectiveness and range.
-1.3:
--even split and round robin methods added to ITDs. and moving by stack. try putting 2 of a filter item in, it'll only attempt to move in multiples of 2!
--money router. routes currencies
--'unhandled' special token for items that the router doesn't understand
--categories are now part of a (patchable) config file.
--capacity sensors! tells you whether a container has some slots filled, and whether it has all of them filled.
--storage bridge v2, which has built in capacity sensors

Update: 28 Aug, 2018 @ 11:42pm

Update: 28 Aug, 2018 @ 10:32am