The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

devhelper
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Update: 16 Jan, 2018 @ 7:40pm

Adds Cursor option
Adds effects, teleport, changeroom, and randompedestal commands
Adds DPS and relevant options
Changes saving and loading to include stats
Exposes _D.GetScreenPosition (Thanks Nine and KubeRoot)
Fixes typos for damage numbers options leading to incorrect configurations
Fixes DamageEnemies attempting to damage invulnerable enemies, causing them to stay invulnerable
Fixes alignment of things that were aligned based on window size (collectibles, performance log, console)
Removes the prefix Render to many options, separating them into their own namespace (RenderEntityX -> EntityX, RenderCollectiblesX -> CollectiblesX)
This change does potentially default a lot of settings, but there were too many "Render" options. Sorry!

Update: 26 Oct, 2017 @ 12:21am

Adds an extra space between autocomplete entries for legibility (needs work)
Adds __type to entitylog id
Adds win, die, curses, doors, and costume commands
Adds HoldOpenDoors and DamageEnemies options
Adds missing AntiAlignmentJitterThreshold, AutoAutoComplete, DamageNumbersDecimals, and DamageNumbersMulitiplier console support
Adds collectibles rendering and relevant options (needs work)
Adds cursor position and world position rendering options
Adds entitylog scrolling and relevant options
Adds a "current" autocompletion to all option types for the set command
Adds a Selection option type
Adds a layer parameter to RenderPoint and RenderWorldPoint for drawing other layers
Adds an arrow layer (layer 5) to the devhelper ui anm2
Fixes rotation of circle used to render entity sizes
Fixes parsetext incorrectly using scale to determine line break size which resulted in earlier breaks for smaller text
Fixes parsetext to support easily unformatting the text
Fixes glyph support
Exposes _D.RegisterGlyph, _D.UnformatText

Update: 22 Oct, 2017 @ 1:00pm

Fixes auto suggest not happening after entering a command unless AutoAutoComplete was enabled
Updates parse text to include starting and ending indices
Updates auto suggest and auto complete to use parameters instead of space separate words ("The Mind" vs The, Mind)
Adds commands sfx, card, trinket, bombs, keys, coins, bluespiders, blueflies, heal, takedamage, goldenbomb, goldenkey, eternalhearts, soulhearts, blackhearts, maxhearts
Changes string scoring to better differentiate between string lengths and strings that contain characters found in the test string

Update: 20 Oct, 2017 @ 6:55am

(Reuploaded to record missing changelog shown below)

Fixes addcharge interaction with overcharging
Adds item sets (_d itemset save/give/remove/delete/list)
Fixes an inverted case in string scoring that favoured long target strings
Fixes pattern parsing errors in string scoring
Adds stat modifiers (_d stats tears/damage/etc/clear)
Adds RenderEntityVelocities
Fixes RenderEntitySizes by resetting sprite rotation between draws
Updates _d item to accept negative values for amount
Adds many missing autocompletions
Adds "on" "off" and "toggle" as valid values for setting boolean options
Fixes a line wrapping issue

Update: 20 Oct, 2017 @ 6:53am

Removes save1.dat file

Update: 17 Oct, 2017 @ 1:05pm

Fixes command history not moving forward properly when pressing down
Fixes input console not properly handling Home and Delete line navigation
Fixes typos that caused some unintended global scope usage
Adds cursor filtering (CursorFilter, CursorFilterDistance)
Adds grid entity, slot filtering
Adds world logging
Adds entity size rendering (RenderEntitySizes)
Parses some userdata values in EntityLog (Velocity, Color, EntityPlayer)
Implements proper command parsing ("string parsing", 'single quote string support')
Changes _d command to take a list of commands (_d command "_d log foo bar" "_d log baz")
Adds missing GodMode default
Adds InvinciblePlayers (attacks won't kill players)
Adds AutoComplete, AutoCompleteScore, and auto complete callback support
Fixes a lot of issues with repeat, _d repeat and _d command interactions
Fixes lasers being logged with InfoFilter.Tears set
Adds pill, pilleffect commands
Adjusts string scoring

Update: 5 Oct, 2017 @ 10:45am

Fixes an issue with tear and laser info filters when info detail extra was enabled
Fixes the command history
Fixes an issue with assuming --luadebug was on

Update: 5 Oct, 2017 @ 12:59am

Major version shift
Adds hotkeys, console command, custom console, macros, log scrolling, lua code running, font swapping, external font support
Performance fixes

Update: 21 Mar, 2017 @ 3:01am

Added RenderPoint and RenderLine functions
Added knockback resistance to God mode
Refactored code
Optimized RenderCustomText
Fixed a post render memory leak
Changed the entity log to use Index and Type for the key
Added invalid entity removal
A bunch of other things I forgot to take note of

Update: 13 Feb, 2017 @ 2:01pm

Added render custom text colours
Added support for rendering nil's as "nil"
Fixed a potential issue with trying to load this mod without the --luadebug flag