Sid Meier's Civilization V

Sid Meier's Civilization V

Eras - Classical Age
Showing 11-20 of 30 entries
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Update: 4 Oct, 2014 @ 8:03am

UPDATE V.24

- Fixed a bug that caused some unique naval unit like dromon to lose their special promotions.

Update: 18 May, 2014 @ 4:14pm

UPDATE V.23

- 2 additional trade routes have been added to this era. One after researching 'Mathematics' and one after researching 'Diplomacy'. (Brave New World Users)

- 'Optics' now extend the range of sea trades routes instead of 'Compas. (Brave New World Users)

- Still compatible with both G&K and BNW.

Update: 15 Jul, 2013 @ 8:09pm

UPDATE V.22

- Added All game speed support, you can now choose any game pace and historical dates feature is still functional as well as date increment.
- Corrected a bug that would greatly reduce religion pressure for BNW users.

** This mod is still compatible with both expansion.

Update: 11 Jul, 2013 @ 11:57am

UPDATE V.21

- Added compatibility with Brave New World.
- Added BNW civilizations that fit in the classical era in the AI Civ choice list.

** This mod is still compatible with both expansion.

Update: 11 Jul, 2013 @ 10:22am

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Update: 10 Feb, 2013 @ 11:56pm

Added trading post to classical age

Update: 28 Dec, 2012 @ 12:46pm

Typos

Update: 10 Nov, 2012 @ 9:49am

Warship Ocean Crossing

Update: 10 Nov, 2012 @ 9:48am

Warships can now cross deep ocean upon researching Optic, just like embarqued units

Update: 12 Aug, 2012 @ 8:43am

Correted fishing