Sid Meier's Civilization V

Sid Meier's Civilization V

Eras - Medieval Age
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Update: 2 Jul, 2016 @ 9:18am

UPDATE V.19

- Fixed a bug that , in some case, broke compatibility with G&K users.

- Removed additional Great Work slots from the 'Palace'.

- Increased Technology Cost.

- Added a Great Work of Art/Artifact Slot in the 'Garden' and removed the River/lake placement requirement.

Update: 18 Mar, 2016 @ 2:54pm

UPDATE V.18

- Fixed a bug regarding last update that was causing 'Barracks' and 'Walls' to be disabled in games where the 'No Espionage' box was checked in the advanced setup.

Update: 15 Mar, 2016 @ 1:32pm

UPDATE V.17

- 'Barracks' and 'Walls' now also act as a counter-espionage building by reducing enemy spy stealing rate by 33%.

- Building 'flavor' have been adjusted for 'Barracks' and 'Walls' to add espionage flavor, so the AI will also use them as counter-espionage buildings.

- These changes also affect all unique Barracks and Walls like Krepost, Ikanda or Wall of Babylon

- Slightly adjusted all technologies research cost.

Update: 12 Mar, 2016 @ 12:32pm

UPDATE V.16

- The Future Tech "Mentoring" now provides a +1 culture and +1 gold, along with bonus score, everytime it is researched.

- Added a Great Work slot to the Garden.

- Added 2 Great Work slots to the Palace.

- Changed the entry describing the new building 'Fortifications' in the mod description to clarify the idea behind this feature.

Update: 12 Oct, 2014 @ 5:05pm

UPDATE V.15

- Adjusted and scaled the Future Tech Cost to this era.

Update: 4 Oct, 2014 @ 8:43am

UPDATE V.14

- Fixed a bug that caused some unique naval unit like dromon to lose their special promotions.

Update: 27 Sep, 2014 @ 9:38am

UPDATE V.13

- Fixed a bug that caused the Venetian Great Galeas to keep their 'OCEAN IMPASSABLE' attribute.
- Great Galeas Can now Cross Ocean upon researching 'Compass'

Update: 18 May, 2014 @ 4:48pm

UPDATE V.12

- 1 additional trade routes have been added to this era after researching 'Physics'. (Brave New World Users)

- 'Optics' now extend the range of sea trades routes instead of 'Compass'. (Brave New World Users)

- Still compatible with both G&K and BNW.

Update: 15 Jul, 2013 @ 8:18pm

UPDATE V.11

- Added All game speed support, you can now choose any game pace and historical dates feature is still functional as well as date increment.
- Corrected a bug that would greatly reduce religion pressure for BNW users.

** This mod is still compatible with both expansion.

Update: 11 Jul, 2013 @ 11:56am

UPDATE V.10

- Added compatibility with Brave New World.
- Added BNW civilizations that fit in the era in the AI Civ choice list.

** This mod is still compatible with both expansion.