Sid Meier's Civilization V

Sid Meier's Civilization V

Eras - Modern Age
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Update: 18 Mar, 2016 @ 3:03pm

UPDATE V.12

- Fixed a bug regarding last update that was causing 'Barracks' and 'Walls' to be disabled in games where the 'No Espionage' box was checked in the advanced setup.

Update: 15 Mar, 2016 @ 5:17pm

UPDATE V.11

- 'Barracks' and 'Walls' now also act as a early counter-espionage building by reducing enemy spy stealing rate by 10% each.

- Building 'flavor' have been adjusted for 'Barracks' and 'Walls' to add espionage flavor, so the AI will also use them as counter-espionage buildings.

- These changes also affect all unique Barracks and Walls like Krepost, Ikanda or Wall of Babylon.

Update: 12 Mar, 2016 @ 8:33pm

UPDATE V.10

- The Future Tech "Progress" now provides a +1 culture and +1 gold, along with bonus score, everytime it is researched.

Update: 12 Oct, 2014 @ 4:54pm

UPDATE V.9

- Adjusted and scaled the Future Tech Cost to this era.

Update: 27 Sep, 2014 @ 8:54am

UPDATE V.8

- A bug where the Future tech cost was higher than intended has been corrected.

Update: 19 Aug, 2014 @ 9:26pm

UPDATE V.7

The 'Infantry' have been moved to the next era and wont replace 'Great War infantry' anymore:

- Infantry now requires 'Penicilin' (unreachable in modern era)
- Great War Infantry wont become Obsolete upon researching 'Plastic'

Update: 15 Jul, 2013 @ 8:59pm

UPDATE V.6

- Added All game speed support, you can now choose any game pace and historical dates feature is still functional as well as date increment.
- Corrected a bug that would greatly reduce religion pressure for BNW users.

** This mod is still compatible with both expansion.

Update: 11 Jul, 2013 @ 3:21pm

UPDATE V.5

- Added compatibility with Brave New World.
- Added BNW civilizations that fit in the era in the AI Civ choice list.

** This mod is still compatible with both expansion.

Update: 14 Jan, 2013 @ 3:01pm

Added Anti Tank Gun to COmbustion to upgrade Lancers

Update: 5 Aug, 2012 @ 4:43pm

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