Garry's Mod

Garry's Mod

[CW 2.0] Armaments of The Old World (with c_hands!)
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Update: 19 Dec, 2017 @ 12:38pm

Added a new console command for ATOW:
doi_atow_usehl2ammotypes
If there is ever a problem with not being able to use ammo, or perhaps you just want to have them this way, use this command and restart your server to disable custom ammotypes and have them all use HL2 alternatives

New spawn menu icons
Changed some swep file names to better represent the swep in mind
Reduced recoil on everything because it was way too hard to control
Sped up reload speed on almost all sweps
Tweaked hipfire and aim accuracy on almost all sweps
Slight recoil and spread reduction when using semi-auto firemode on automatic weapons
You can now load revolvers one-by-one or with a speedloader
Shotgun slugs now increase effective range
Disabled the nauseating pistol reload viewbob
Changed effective range and damage dropoff on all sweps to be a bit more suited to gmod, tell me your opinion on it

Update: 19 Dec, 2017 @ 2:18am

to be filled in

Update: 19 Sep, 2017 @ 10:35pm

slightly adjusted some bone positions to look more natural (thompsons, m1 carbines, springfield)
added sway to long range scopes
shotguns and bolt actions have more visual recoil
new handguard attachment for BAR
probably some other small and insignificant changes i forgot

Update: 24 Jul, 2017 @ 7:42am

Update: 17 Jun, 2017 @ 5:59am

tanker garand and m1912 stat changes

Update: 13 Jun, 2017 @ 2:57pm

added tanker variant for m1 garand

Update: 13 Jun, 2017 @ 10:01am

added prep for tacticool stuff
aded winchester m1912
changed viewmodel position of m1 garand

Update: 3 Jun, 2017 @ 6:04am

shh

Update: 2 Jun, 2017 @ 1:17am

Fixed melee weapons being able to swing while on safe
Updated entrenching tools with safe firemode
Entrenching tools no longer swing automatically (holding down mouse1/mouse2)

Update: 1 Jun, 2017 @ 8:15am

Added M1 Carbine
Added slings for Thompson M1A1, M1A1 Carbine, M1 Carbine
Added M1942 Bayonet
You can now "holster" melee weapons (think of the safe firemode on other weapons)
Removed ugly crosshair from melee weapons
New ejected shell models from FAS:2, they aren't perfect but they're much better than HL2 shells
If you have custom viewmodel positions enabled when applying the one hand attachment the position onscreen will change to look more like the one handed pistols
Made LMGs harder to accurately spray, the effect is completely removed when bipoding