Counter-Strike 2

Counter-Strike 2

de_hoejhus_ge
Showing 1-2 of 2 entries
Update: 29 Jun, 2018 @ 7:28am

- Renamed to de_hoejhus_ge
- All soundscapes have been removed, both inside, out, up and down.
- Reduced to 24 spawns (12vs12)
- Removed 95% foliage props (Primary weed in CT spawn and CT roof)
- Hints have been inserted in all doors and windows for better optimization (can still be improved)
- Window in the middle of the fictional office, closed for better fps (Here teams meet if they rush)
- All stairs have been optimized with clips and nodraw (now with a simpler technique)
- All doors that can be opened have become yellow
- Botnavigation has become much improved, they can move more or less freely around
- The road up to the glass cage from the basement has been simplified to a single jump
- Better clips around the map
- It should no longer be possible to fall beyond the building (1-2 places if you really try)
- Textures are used more faithful to the original map
- The door of the bombsite (Glasbur) has been closed.
- Removed "b-site" on top of Glasbur, now you can only plant inside the cage
- The stairway down to the middle of T-spawn has been twisted
- Added ladder down to basement room
- All lamps are made none-solid
- Clips have been added to a wide variety of places where you could previously be improper
- There are several places added rails, stripes and arrows to navigate blindly.
- Removed a large number of props & func_details for optimization (eg 80% of the fictional doors)
- A lot of small new details have been added to improve visibility (eg on rooftop)
- The clouds under the building have been replaced by fog (can still be improved)
- Skybox has been raised, so T-roofs did not hit with nades
- The buildings around have also got a little overhaul
- Added seagulls :-)
- Radar is semi-updated in simple style (The map still changes, so a detailed will be the first in a later version)

Update: 22 Feb, 2017 @ 11:08am

Beta 0.1 uploaded to Steam Workshop