Arma 3
WarCorps / Development discontinued
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Update: 2 Sep, 2017 @ 8:08pm

Multiple changes to prevent sliding through walls.
The invisible geometry in some constructs has been increased, but they have remained visually visible.
An iron barrier has been added to the cars, like the ones on the roads. It is recommended that you put it next to the wall. Which won't allow to put the car up and out of here right at your base.
Unfortunately, this increases the number of constructions on your Djed and therefore the energy consumption.
Added new constructs:
"Triangular wall" - to fill the space under the sloping roof.
"Brick wall with windows and Shutters" -The shutters may be omitted, but they are not locked. This wall has a slight rise from the inside so that you can fire normally from windows without installing an extra slab.
New adhesion points to the sloping roof have been added. Now you can set them straight to the slabs and join each other.

Update: 28 Aug, 2017 @ 5:39am

Update: 20 Aug, 2017 @ 4:31am

A 10% decline in life was corrected when the game was in progress.
The creator modules have been added 4 more.
- "optics"
- "Armor Light" with Chest rig
- "Rocket Launchers"
- "Weapon Items"
Some prices are slightly enlarged to design, mainly for the "nanobots" resource.
Corrected the reduction of weapons to 1. In containers.
Corrected the disappearance of stores when moving containers.
Corrected the disappearance of the batteries if the player had a regenerator and was injured.
You have changed the distance to which you can approximate the design player and the containers when they are installed or moved. This is an action on the "F" button. Be careful about this, or when you turn the structure-you can get injuries that are incompatible with life.
A small (height of 1 m) ramp is added to the structure.
The Iron Gates model has been changed-the top beam has been removed and the doors have been omitted to the ground.
2 types of barriers have been added-from wire and grid, but because the models are standardized during installation, they are sometimes offset. Then we change it to our own.

Update: 18 Aug, 2017 @ 5:24pm

Update: 14 Aug, 2017 @ 4:33am

Fix in store, canister, and battery data loading.
Corrected the auto-filling of empty cans and batteries after restarting the server.
Corrected not possible in getting the resource "Nanobots" in Creator.

Update: 10 Aug, 2017 @ 5:31am

Update: 9 Aug, 2017 @ 3:40am

Update: 9 Aug, 2017 @ 3:04am

Update: 29 Jul, 2017 @ 3:09am

The codes for saving and loading objects and transport are rewritten.
A sloping wooden ramp has been added to the structure, but there are no points of attachment to other constructs. Added "Respawn Post ". You can kraft it, and then If you have a battery with 1000 energy, place a new point of re-spawn on the map. Only one post is created for the player or group for the current session. But you can remove it and then put it in a new one. Players not in the group, your point re-spawn not be seen.

Update: 12 Jul, 2017 @ 2:08am