Arma 3
WarCorps / Development discontinued
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Update: 8 Jul, 2017 @ 6:40am

The mechanism for moving constructs and containers has been redesigned.
The movement of djed will now cost 20% of its current energy at a time. So don't take him too often.
The modified mode of the Spawn player is on its base and its cost is lowered.

Update: 7 Jul, 2017 @ 10:49pm

Update: 5 Jul, 2017 @ 4:43am

Update: 4 Jul, 2017 @ 3:48am

Update: 1 Jul, 2017 @ 11:46pm

Fixed bug with no "lock/unlock" menu when creating closing containers.
Fixed bug with the ability to play an animation of opening such containers, although access to the inventory remained blocked.

Update: 30 Jun, 2017 @ 7:19am

Update: 24 Jun, 2017 @ 6:42am

Changed the principle of the contents of the base. For each element within the radius of the Jedi, each restart will be removed by 1 unit of energy. This will result in a reduction in the radius by 0.01 meters (1 cm). 100 elements = -100 energy and -1 meter.
Added the ability for players from one group to build bases together.
But the owner is the owner of the Jed and if after the restart it will not be in your group, then you can not do anything on its base. When full clans are ready this will be fixed.
The way of moving structures is changed. Now all the elements inside the base belong to the master of the Jedi, although the players from his group can move everything,
Except for closed containers.
Added a marker on the map that appears when reading information about the state of the Jedi. On the map, you will see a red circle equal to the zone of influence of your Jedi. Other players will not see him. After 5 minutes, the circle will disappear.
Change in the transfer of the Jedi. With its perimetation energy is not lost.
But with complete disassembly, it will disappear, as before. If necessary, transfer it to the batteries first.
Change in the transfer of containers. When you move them, the content will remain inside. Closed containers open at the same time - keep this in mind. When the container is disassembled, the contents will fall to the ground, as before.
Improved recording and reading from the database, which we hope will avoid previous mistakes in this process.

Update: 19 Jun, 2017 @ 3:53am

Update: 18 Jun, 2017 @ 1:12am

Update: 11 Jun, 2017 @ 6:19am

The server has changed the database functionality and the maintenance cycles of the buildings and containers.
The move function has changed, and should work faster.
Several other minor changes in the code for the client.
All the structures from the logs have changed, for better optimization.
The texture on the 15 meters military wall has been replaced.
The functions of Creator in the creation of weapons, objects and structures have been developed, but the transport has not yet been verified.