Counter-Strike 2

Counter-Strike 2

kz_talmaniac [FINAL]
Showing 1-10 of 13 entries
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Update: 20 Mar, 2017 @ 9:05am

• Fixed vscript not working (wrong packed location)

Update: 20 Mar, 2017 @ 8:43am

• Added better vscript for movement reset

Update: 17 Mar, 2017 @ 6:45pm

• Fixed numbers in longjump room
• Fixed lighting in spawn
• Optimization

Update: 13 Mar, 2017 @ 12:35pm

• Fixed surf skip
• Removed skippable alt routes in white and green
• Fixed the misaligned texture and then messed it up even more :(
• Added making of pictures

Update: 12 Mar, 2017 @ 7:15pm

Quick hotfix

• Fixed gap in water
• Fixed skybox see-through in greenstage
• Fixed the missing pixel in ladder room
• Changed texture in Nykans bonus to make ladder visibility betetr

Update: 12 Mar, 2017 @ 2:43pm

---MAJOR FINAL RELEASE UPDATE ---

• Added linus bonus
• Added ruben bonus
• Added sachburger bonus
• Added nykan bonus
• Added machinechaos bonus
• Added itzme bonus
• Added blasdfa bonus (activates by shooting button in white stage)
• Added betatesters room (activates by shooting button in green stage)
• Fixed clipping in redstage
• Fixed decals being black with shaders on max (still happens of some though)
• Added velocity reset script (hopefully working? ;D)
• Removed Danzay & Orbit bonuses due to MAX_MAP_BRUSHSIDES & Entity limit, I am sorry guys ;(

Update: 6 Mar, 2017 @ 4:21pm

• Ninja patched floating timer

Update: 6 Mar, 2017 @ 2:14pm

• Fixed the invisible playerclip in the middle of LAJ150 in LAJ room (thanks Danvari)
• Fixed the sticking out brush in first stage, preventing pixel walk (thanks Krushed)
• Generally improved the drop down, so its much clearer to see where to go (thanks Froast)
• Blocked of left part of sewer, so you actually go onto the bunnyhops (still deciding which texture to put on top - keeping neon blue for now)
[thanks to literally everyone (Gamechaos pls ;.; )]
• The outside of sewer is now climb (thanks Sachburger for idea, Gamechaos for redoing.)
• Keeping the ladder skip in greenstage, because it is not hard to do and doesnt skip much (pointed out by Ladder god Nykan, Sach, Ryan also many others)
• Adjusted the distance between the last jump in green stage so its more difficult to skip with perfect bunnyhop.
• Completely redone the indoor room in redstage (previously odd bhop - now much smoother) (thanks Sachburger)
• Fixed the nodraw being visible in the third room of red stage, also polished the height of the vents
• Adjusted the distance of the teleport destination in ownage stage (we like to call it like that) (thanks Froast)
• Moved the block after duck headbanger closer, and blocked of the skip (mentioned by multiple people)
• Ladder connecting the second room is now moved to the left a bit
• In second room, the jump after headbanger block/ WJ is now easier to combo on the block - block is moved closer to the edge (thanks Jord)
• Third room bunnyhop skip is now adjusted, even that it was not worth much (thanks Ryan)
• The outside area after lava part is now made out of displacements - is not flat rectangle anymore (thanks Gamechaos) - I also revisited some jumps and made the second techsurf a block instead
• Bottom of the ravine is now lava instead of water, teleport trigger is way higher so you dont fall for long time
• The end timer is now placed at the top of the ravine (Thanks Sachburger)

Update: 3 Mar, 2017 @ 7:24pm

Fixed the frame nodraw at the spawn and place more displacements in bhop area to prevent being stuck

Update: 3 Mar, 2017 @ 7:19pm

Quick fix since i compiled without triggers