Starbound

Starbound

Macrochip WIP
Showing 41-50 of 58 entries
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Update: 22 Mar, 2017 @ 5:04am

Megamacrochip animation fixed. No idea why that changed in last WIP upload.

Update: 20 Mar, 2017 @ 3:01pm

Remote nodes should be functioning again.

Update: 20 Mar, 2017 @ 3:00pm

Update: 20 Mar, 2017 @ 1:22pm

Moving a component wasn't properly clearing other components info on some node connections to the moved components old position. That should be fixed. You may need to delete some components before this update to remove their cached data appropriately, if you find some wires attached to that component are causing a macrochip blackscreen when you try to delete them.

Update: 19 Mar, 2017 @ 3:02pm

Remote nodes code changes.

Update: 19 Mar, 2017 @ 2:39pm

Update: 18 Mar, 2017 @ 6:32am

Internal wiring check changes.

Update: 17 Mar, 2017 @ 2:32pm

Delay component could glitch and cause a crash when cycling around the 5s - 1 tick - 0.05s point. That should be fixed here now.

The indicator component can now be rotated.

Wiring should allow now various component nodes to properly connect where there were issues before (hopefully.)

Update: 17 Mar, 2017 @ 3:59am

Blank new macrochips were blackscreening - fixed.

Wirecolor change when moving nodes works again.

Update: 16 Mar, 2017 @ 2:09pm

Major change to how wiring data is stored. Should allow features I've wanted to implement to be added easier in future and improve the interface speed.