Sid Meier's Civilization VI

Sid Meier's Civilization VI

Moar Units
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Update: 24 Apr, 2017 @ 8:33am

* Additional Light Cavalry unit: New Horseman unit inserted between Rider (Old Horseman unit) and Cavalry.

* Minuteman changed: Now weaker than Musketman, but cheaper to build and maintain Still gains +5 Combat Strength when fighting in or adjacent to its home territory and gains additional +5 Combat Strength when fighting in Forest or Jungle.

* Fixed: Upgrade and AI types for Peltast.
* Fixed: Hirdman is now available at Iron Working.
* Indian Varu now upgrades to Mughal Sowar.

* Added partial French translation.

Update: 3 Apr, 2017 @ 7:16am

* Greek has new Peltast UU instead of the Hetairos:
Archer replace
* Fixed some translation text issues.

Update: 2 Apr, 2017 @ 7:20am

* Updated translations (Chinese and Russian).
* Icons for new units now visible from Leader selection screen.

Update: 30 Mar, 2017 @ 2:26am

Fixed missing 3D art (there were missing .blp references in the .dep file)

Update: 28 Mar, 2017 @ 10:46am

* Added initial Russian and Chinese translations

* Rebalanced various units around the Spring patch change of Swordsman to 36 Combat Strength.
* Strengthened Yamato.

Update: 20 Mar, 2017 @ 8:15am

The (buggy) Maceman has been replaced by the Longswordsman complete with new 3D graphics.

Changes in response to Australian Summer patch which changed Swordsman Combat Strength from 35 to 40:

* Longswordsman Combat Strength increased to 48 from 45.
* Ghazi Combat Stength increased to 48 from 45.
* Samurai Combat Strength increased to 48 from 45.
* Hirdman now replaces Swordsman, Combat Strength reduced to 40 from 45, upgrades to Longswordsman.
* Sickle Swordsman Combat Strength increased to 40 from 35.

Also:
* Cuirassier Maintenance raised to 5 from 3.

Update: 13 Mar, 2017 @ 6:42am

* Custom model for T-34
* Custom model for Tiger I (formerly Panzer)
* Longbowman now use proper Archer animations

Update: 5 Mar, 2017 @ 8:21am