XCOM 2
No Full Cover Grabs
Showing 1-3 of 3 entries
Update: 10 Mar, 2017 @ 8:43am

Simplified code to:


if (`TACTICALRULES.VisibilityMgr.GetVisibilityInfo(ViperState.ObjectID, UnitState.ObjectID, CurrentVisibility) && CurrentVisibility.TargetCover == CT_Standing)
{
return 'AA_UnitIsImmune';
}



(this checks what type of cover the viper is against from the unit it's viewing, getting CT_Standing means it's an unflanked target in full cover)

Update: 9 Mar, 2017 @ 10:05pm

Update: 9 Mar, 2017 @ 10:00pm