Space Engineers

Space Engineers

JRGD-Jerry Rigged Torque Canceling Gravity Drive
Showing 11-20 of 25 entries
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Update: 25 Apr, 2017 @ 4:24pm

-You can now add the [JRGD] tag to a controller to make sure that controller takes precedence over all others. You most likely want to put this on the main cockpit if you have one. This can come in handy on multiple crew ships in multiplayer. The API for checking for main cockpit is broken so this is the only way.
-Other minor improvements and bug fixes.

Update: 6 Apr, 2017 @ 8:10pm

-LCD outputs!! *sponsored by @taleden from TIM
-Changed save format. Old ships updating to the new one will have to run the refresh command. Everything should now be saved and will be remembered across sessions.

Update: 6 Apr, 2017 @ 7:59pm

Update: 3 Apr, 2017 @ 3:12pm

Update: 2 Apr, 2017 @ 10:46pm

-Gravity gyro power demand now takes precedence over dampener and tranlational power demands, loss of control under stress should be fixed.
-Added force multiplier setting. Passing a number or a decimal between 0.01 and 1 will now scale the power output of the drives. (Dampeners not effected) 0.01 means that only 1% of power will be used. 1 means that all power will be used.

Update: 2 Apr, 2017 @ 9:54pm

Update: 2 Apr, 2017 @ 3:15pm

Update: 2 Apr, 2017 @ 3:07pm

Update: 1 Apr, 2017 @ 10:32pm

Update: 1 Apr, 2017 @ 11:07am

-Gyro assist: Ship with three or more gravity drives can now use gravity drives as gyros, making gyros essentially useless.
-Controller support fixes.