Sid Meier's Civilization VI

Sid Meier's Civilization VI

Historic Speed
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Update: 21 Mar, 2019 @ 2:36pm

Update: 1 Mar, 2019 @ 8:12pm

Further edited climage change parameters.

Update: 20 Feb, 2019 @ 5:32pm

Divided CO2 output of strategic resources by 3 to compensate for longer eras.
Slightly scaled back post-Medieval research costs to level prior to this update.

Update: 15 Feb, 2019 @ 5:00am

Hotfix so that non-GS games will still work.

Update: 14 Feb, 2019 @ 8:50pm

Further compatibility update for Gathering Storm.

Update: 14 Feb, 2019 @ 4:59pm

Compatibility update for Gathering Storm. Other changes:
- Reorganized and optimized SQL
- Added a readjusted calendar (courtesy of Desucrate)
- Slightly slowed population growth
- Slightly reduced Science per citizen
- Slightly increased tech costs from Medieval era onward
- Lowered Road movement boosts (still higher than vanilla, just not as high as previously)

Update: 24 Dec, 2018 @ 12:45pm

Increased research cost penalty for techs and civics that are past the current game era. Adjusted in-game calendar.

Update: 2 Dec, 2018 @ 5:15am

Update: 25 Nov, 2018 @ 2:37am

Tweaked in-game calendar. Slightly increased costs of Renaissance + later civics and technologies. Slightly reduced maximum length of eras from 120 turns to 115.

Update: 10 Sep, 2018 @ 2:36pm

Altered the calendar.