XCOM 2
Celatid Alien LW2(No longer supported)
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Update: 10 Aug, 2017 @ 7:04pm

small update but a good one i think. This update reworks the AI for the Celatids. They will no longer move, stop and aimlessly move again like they would do at times. Now they will advance and use a stun lancer type rush move to get to you to try and use their Poison Cloud ability. This makes them more of a threat and no longer gives Xcom a free "shoot me phase". This will probably be the last update for any of my LW mods until we see what happens after the new Expansion and how fast, if at all that the LW team updates their LW2 mod.

Update: 12 Jun, 2017 @ 2:24pm

tried another fix for those that had Celatid Turrets getting stuck after mission and causing missions not to end

Update: 12 Jun, 2017 @ 2:20pm

Update: 12 Jun, 2017 @ 2:20pm

Update: 9 Jun, 2017 @ 7:46pm

ok, lets try this again. Re-uploaded my fix for the Celatid Turret Idle animation bug. IF ANYONE has any issues with you not being able to finish a mission with turrets on the map and it not ending the mission after all xcom soldiers have evaced... please go and clear your config folder. to do this go to Documents, My Games, XCOM2, XComGame and then delete the Config file folder. Delete the whole folder. It will be rebuilt when you start the game back up. Sometimes old files and parts of mods can still stick around in this folder and cause issues to mods. Its a good common practice to delete that folder from time to time after deleting old mods and or when some mods get updates.


As for this fix, ive now tested it multiple times on my end and it works. So if you have issues, it will be on your end and please do the following above BEFORE sending me a new bug report. Thank you :)

Update: 9 Jun, 2017 @ 7:46pm

test

Update: 7 Jun, 2017 @ 3:16pm

the last update i added that corrected a idle animation issue, seemed to mess with the Celatid Turret not allowing the mission to end and auto evac as it should. So i had to revert back until i can correct the issue. Should work now.

Update: 6 Jun, 2017 @ 4:53pm

update to an issue with the Celatid Turret's idle animation not playing right.

Update: 24 May, 2017 @ 4:21pm

quick update to the Scimitar weapon damage and crit values. Adjusted to keep with the slight boost in values with the LW2 base swords.

Update: 22 Apr, 2017 @ 3:22pm

Minor AI Tree fixes.